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 CAD / *14070 (-10)
  Don't bother to reply (was Re: LDView full-screen TEST: feedback required)
 
At this point, don't bother to reply to the request. Since I didn't get any replies, I have gone forward with my full screen code using information off the net. This produced a number of fundamental changes in my full-screen handling. Conseqently, (...) (24 years ago, 25-Aug-00, to lugnet.cad, lugnet.cad.dev)
 
  Re: Idea for a new feature to help rotation of parts in Ldraw Cad software
 
Since it is relevant to the topic at hand, I would like to point all those who are following this thread to: (URL) I describe the Artemis Project. If you have already read through it, please forgive me for this post, but if you have not, I believe (...) (24 years ago, 25-Aug-00, to lugnet.cad)
 
  Re: The Artemis Project
 
(...) John, I have compiled a version for printing at: www.etymon.com/kn/te...print.html --Karim (24 years ago, 25-Aug-00, to lugnet.cad)
 
  Re: The Artemis Project
 
(...) Yes, I have thought of Sourceforge... The only reason I didn't propose it right off the bat, is that given that *I* won't be doing any programming, I didn't feel like it was my right to decide how the code would be offered. Sourceforge (...) (24 years ago, 25-Aug-00, to lugnet.cad, lugnet.publish, lugnet.cad.mlcad)
 
  Re: The Artemis Project
 
Would it be possible to obtain a copy for offline reading? Kind regards John Jensen (24 years ago, 24-Aug-00, to lugnet.cad)
 
  Re: The Artemis Project
 
I agree, having an Open Source cad project would be a very good thing. I definetely recommend taking a look at (URL) It's a free site sponsored by VALinux for hosting Open Source projects. It provides everything from cvs repositories and bug (...) (24 years ago, 24-Aug-00, to lugnet.cad, lugnet.publish, lugnet.cad.mlcad)
 
  Re: Idea for a new feature to help rotation of parts in Ldraw Cad software
 
(...) LSim. (...) so (...) respect (...) model file, (...) thinking (...) submodels (...) that's (...) This is a very good idea. I have been working on ways to make animations for a long time. The easiest way I have been able to do it is just how (...) (24 years ago, 24-Aug-00, to lugnet.cad)
 
  Re: L3P / POVRay material questions
 
(...) Thanks. :-, That's pretty much what I was doing (actually just using "ambient AMB * 3") -- but while the color becomes more "illuminating" of itself, it doesn't cast much light onto neighboring pieces. Is there a way to do this as well? (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)
 
  Re: L3P / POVRay material questions
 
(...) I used something like: object { _578_dot_dat matrix <1-SW/8,0,0,0,1-SW/8...,0,SW/2,0> matrix <0.0170371,-0.991445...0.0170371, 0.00110712,-200.127,...9,-94.409> #if (version >= 3.1) material #else texture #end { Color36 } finish {ambient (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)
 
  L3P / POVRay material questions
 
Hey all, While being fairly decent at LDrawing stuff, I'm still banging my head against some of the nuances of POVRay. (1) Can anyone help me answer these questions, or point me towards someone who can? a) How do I incorporate Anton Raves' color and (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)


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