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| | Re: The Artemis Project
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| I agree, having an Open Source cad project would be a very good thing. I definetely recommend taking a look at (URL) It's a free site sponsored by VALinux for hosting Open Source projects. It provides everything from cvs repositories and bug (...) (24 years ago, 24-Aug-00, to lugnet.cad, lugnet.publish, lugnet.cad.mlcad)
| | | | Re: Idea for a new feature to help rotation of parts in Ldraw Cad software
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| (...) LSim. (...) so (...) respect (...) model file, (...) thinking (...) submodels (...) that's (...) This is a very good idea. I have been working on ways to make animations for a long time. The easiest way I have been able to do it is just how (...) (24 years ago, 24-Aug-00, to lugnet.cad)
| | | | Re: L3P / POVRay material questions
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| (...) Thanks. :-, That's pretty much what I was doing (actually just using "ambient AMB * 3") -- but while the color becomes more "illuminating" of itself, it doesn't cast much light onto neighboring pieces. Is there a way to do this as well? (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)
| | | | Re: L3P / POVRay material questions
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| (...) I used something like: object { _578_dot_dat matrix <1-SW/8,0,0,0,1-SW/8...,0,SW/2,0> matrix <0.0170371,-0.991445...0.0170371, 0.00110712,-200.127,...9,-94.409> #if (version >= 3.1) material #else texture #end { Color36 } finish {ambient (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)
| | | | L3P / POVRay material questions
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| Hey all, While being fairly decent at LDrawing stuff, I'm still banging my head against some of the nuances of POVRay. (1) Can anyone help me answer these questions, or point me towards someone who can? a) How do I incorporate Anton Raves' color and (...) (24 years ago, 24-Aug-00, to lugnet.cad.ray)
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