| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
|
|
(...) Yes, this should be perfectly appropriate. Perl would be a good tool to do this. Of course, it makes more sense to do this conversion in L3P to start with... If we can persuade Lars to do it! On the other hand, I don't like using POV-Ray to (...) (24 years ago, 13-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
|
|
| | Re: Part Command (1)
|
|
(...) Absolutly! I couldn't agre more! -Chuck (24 years ago, 13-Jul-00, to lugnet.cad.dev)
|
|
| | Re: THE POSTSCRIPT PROJECT
|
|
Any luck yet? (...) (24 years ago, 13-Jul-00, to lugnet.cad.mlcad)
|
|
| | Re: Planes & Requirements for a generic download-tool
|
|
(...) Great to see someone is in sink with me ! I have been planning this for a while too ! (...) I was thinking more on the line of an update for the Oficial DATs, but this can be easilly extended if a config file for each program/library can be (...) (24 years ago, 13-Jul-00, to lugnet.cad.dev)
|
|
| | Re: Part Command (1)
|
|
(...) I personally am agaist this ! DAT/MPD files SHOULD be Compatible (NOT MUST BE), because people may have no desire to keep it's compatibility, it's a choice up to the user. This offcourse is only related with peoples models, NOT oficial parts, (...) (24 years ago, 13-Jul-00, to lugnet.cad.dev)
|
|
| | Planes & Requirements for a generic download-tool
|
|
Hy, after exchanging some mails with Tim Courtney, I'm planing to write a generic download-utility for LDraw/LEdit stuff. The basic idea behind is to have a utility which can be used to download a specific program and/or the part libraries. Also an (...) (24 years ago, 13-Jul-00, to lugnet.cad.dev)
|
|
| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
|
|
(...) I've simply used the POV-Ray 3.1 manual, which has a tutorial on most major features, and a nice reference. It can be gotten from (URL) (24 years ago, 13-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
|
|
| | Re: Category Statement
|
|
But this also tells me that I will wait before implementing anything regarding this topic! Michael Manfred Moolhuysen <moom@nospamchello.nl> schrieb in im Newsbeitrag: FxJL77.4oo@lugnet.com... (...) basis (...) instructions. (...) (24 years ago, 13-Jul-00, to lugnet.cad.dev)
|
|
| | Re: Part Command (1)
|
|
Ok, thanks - than I will restrict the possible file-names when entering for mpd to 8.3 notation to be compatible. Michael Steve Bliss <blisses@worldnet.att.net> schrieb in im Newsbeitrag: i06pms8b3fjj71uns1jo...4ax.com... (...) the (...) (24 years ago, 13-Jul-00, to lugnet.cad.dev)
|
|
| | 8448 - Supercar MkII [DAT]
|
|
I have now finished all I can on 8448. The wheels haven't been modeled yet and some of the decorated pieces aren't there, so it is still unfinished. All the unofficial parts are in the MPD, but email me if some are missing. Brett 0 V8 Supercar MkII (...) (24 years ago, 13-Jul-00, to lugnet.cad.dat.models.sets)
|
|
| | Re: question on naming - pirate guns vs. modern guns
|
|
(...) Which wouldn't explain an arquebus, the muzzle-loading precursor to the musket. I believe the difference between the two when both were used was that the musket had a longer barrel and fired a heavier ball (armor could be "proof" against an (...) (24 years ago, 12-Jul-00, to lugnet.cad.dev)
|
|
| | Re: question on naming - pirate guns vs. modern guns
|
|
(...) Not all muskets have a belled muzzle. Civil War era muskets were non-belled, making them much more accurate. I believe "musket" refers to muzzle loading, as a butt loading rifle was known as a carbine. Sorry, I'm a stickler for history. -John (...) (24 years ago, 12-Jul-00, to lugnet.cad.dev)
|
|
| | Live from Kidvention!!
|
|
Hello everyone! I'm posting to you live from our LDraw and GMLTC train layout display at Legoland California for the Lego Maniac Kidvention. We're having a blast here with the displays talking to people and informing them about the online Lego (...) (24 years ago, 12-Jul-00, to lugnet.announce, lugnet.events, lugnet.trains.org, lugnet.cad.dev.org.ldraw, lugnet.legoland) !
|
|
| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
|
|
(...) The main file for, say, SKETCH.DAT, shows up as a union block named sketch_dot_dat. I suppose that a post-l3p tool could just read in the POV output file and parse this union and insert the clock-checking logic. The same tool could also spit (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
|
|
| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
|
|
(...) Yeah, and the docs aren't the best, either. Do you know of any decent tutorials for the 3.1 language? Online or book would be great, but all I've seen is stuff for 3.0... Cheers, - jsproat (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
|
|
| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
|
|
(...) Yeah, you got it! I used the POV-Ray clock to make an animation a year ago, so I learned a bit about it. I'm sure you've all seen it before: (URL) I get the time, I'm planning to make another animation, but don't hold your breath! ;-) (...) (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
|
|
| | Re: LDRAW Help
|
|
I gave up on LDRAW and finally got MLCAD. Much, much, much easier.... Thanks anyway. ~Drew "Luke" Lawrence (24 years ago, 12-Jul-00, to lugnet.cad)
|
|
| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
|
|
(...) I suppose some of you may want to try this out, so do something like this with your POV-Ray file, as generated by L3P. Identify the portion of the file where the "0 STEP" lines are present and add #if and #end statements like this: // [DAT (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
|
|
| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
|
|
(...) Selective rendering of parts based upon the animation clock value or something like that? Cool, I didn't know POVRay could do that. Is it a preprocessor macro thingy, or something else? I was thinking, however, more along the lines of being (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
|
|
| | Re: Can LDAO do this? (was: anyone interested in rendering for me?)
|
|
(...) It is much more sane to use POV-Ray's animation system to do this automatically. That way, you could issue one POV-Ray command and render all the instruction steps in one run, using only one POV-file. I have suggested this to Lars C Hassing, (...) (24 years ago, 12-Jul-00, to lugnet.cad.ray, lugnet.cad.dev)
|