| | Re: '59 Caddy Hovercar Raytraces
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Very cool! Did you do anything special to the bottom of the car in the ray-trace? In the reflection, it looks almost like you have placed tiles there upside down, but the MPD has plates for the bottom. Or is it an optical illusion? James (...) (25 years ago, 6-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
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| | Re: 71184 Bar 4.5L Straight is too short
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(...) Yeah, I fixed it once (and posted the fixed file), but I don't know if my fix ever made it to an official update... --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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Steve Bliss <blisses@worldnet.att.net> wrote in message news:i86oessafp98dp6...4ax.com... (...) These are both very good criticisms of my proposal--so I'll just modify my proposal :) If we fix all the official parts, then the renderer doesn't (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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(...) As someone pointed out once, it's not a big deal to get all windings the same before passing the data to OpenGL. Just swap the order of the points. For quads, switch points 2 and 4. For triangles, switch points 2 and 3. This could/should be (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Parts That Don't Render Correctly
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(...) Nope. These parts are modeled using lines to represent the corrugations. L3P drops the lines, because POV-Ray doesn't *do* lines. So you end up with smooth parts. There are some other LDraw parts which suffer from similar problems. (...) Not (...) (25 years ago, 6-Apr-00, to lugnet.cad.ray)
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| | Re: 71184 Bar 4.5L Straight is too short
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(...) I'll doublecheck this issue tonight. Seems like we had this discussion before, but I don't remember the details. Argh. Steve (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: Some Words To BFC
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(...) The primitives should be the first thing fixed, in any case. :) I think it would be safe for the cleanup program to assume that primitives are BFC-ready. Which could be a help for automatic cleanup of part files. (...) Some technical points: (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Parts That Don't Render Correctly
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I have noticed that the shutters for the 1x4x3 town windows and the hinge train gate don't render properly. I use the standard L3P output and render at the highest settings but they always come out smooth. The corrugated brick does fine though. Is (...) (25 years ago, 6-Apr-00, to lugnet.cad.ray)
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| | Re: Some Words To BFC
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(...) Would it help to get primitive files cleaned up, and then make use of what is known of the faces in the primitive to decide the orientation of faces in the part? What I mean is, if you follow a ray from the center of a face, and the (...) (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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| | Re: The geometry of minifigs
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(...) No, it doesn't. But it has the head, arms, hands, legs and hips. Fredrik (25 years ago, 6-Apr-00, to lugnet.cad.dev)
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