To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / *11270 (-10)
  Re: Influencing what parts people work on
 
Just a thought.. I noticed that Jonathan B. Knudsen has released rendered instructions for some (all? not sure) of the robots from his book: (URL) Jonathan 'influenced' some decisions to make a few parts for his use in his book. Of course these (...) (25 years ago, 4-Apr-00, to lugnet.cad.dev, lugnet.cad.dat.parts)  
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) I have: (URL) I'm not sure if the windshield is right. Alan (25 years ago, 4-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Grounded caddy hovercar  [DAT]
 
Bram's caddy grounded. 0 FILE hvrcaddy.dat 0 '59 Cadillac Eldorado 0 Name: hvrcaddy.dat 0 Author: Bram Lambrecht, modified by Alan G 1 7 -60 0 190 -1 0 0 0 1 0 0 0 -1 4081.DAT 1 7 60 0 190 -1 0 0 0 1 0 0 0 -1 4081.DAT 1 15 -60 0 170 1 0 0 0 1 0 0 0 (...) (25 years ago, 4-Apr-00, to lugnet.cad.dat.models)
 
  Re: Identifying connections (Was: L3PLiTE?)
 
(...) I first thought about adding all kinds of connections but the studs are the most useful for modelling and polygon reduction (unless someone wants to write a full forward kinematics simulator). The studs are the most easy connections to check (...) (25 years ago, 4-Apr-00, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: Info on animation vs step and...
 
(...) I don't mind writing as long as it's not formal, try this: - add a 1x1 brick - press the animation icon - press the key icon - go to the last frame (use the >>| icon) - move the brick somewhere else - press play You're basically telling the (...) (25 years ago, 4-Apr-00, to lugnet.cad.leocad)  
 
  Re: Influencing what parts people work on
 
(...) I have to agree with John and Tore, all the parts/software I wrote in the past were done without expecting to get anything back. I don't want to be rude but we are fine doing everything for free and I'd like to keep things that way, I know (...) (25 years ago, 4-Apr-00, to lugnet.cad.dev)  
 
  Re: Influencing what parts people work on
 
(...) I hope this works because this will finally get some of those castle decorated elements I have been wanting for ages. (25 years ago, 3-Apr-00, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Info on animation vs step and...
 
OK then maybe you can explain it here... :) I have animated blocks but have no idea how I actually did it. I can't seem to reproduce the mouse clicks... Can you outline how to set keys and how to move or rotate blocks.... SteveB (...) (25 years ago, 3-Apr-00, to lugnet.cad.leocad)
 
  Re: Influencing what parts people work on
 
(...) This might be the encouragement I need to dive further into parts development. However, I would need to have a copy of the part, and I doubt I would be able to work on anything too complicated right away (ex, no (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)  
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks! Does anyone want to take a shot at converting this to a "regular" Caddy? --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 3-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR