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 CAD / *11265 (-5)
  Re: Influencing what parts people work on
 
(...) I have to agree with John and Tore, all the parts/software I wrote in the past were done without expecting to get anything back. I don't want to be rude but we are fine doing everything for free and I'd like to keep things that way, I know (...) (25 years ago, 4-Apr-00, to lugnet.cad.dev)  
 
  Re: Influencing what parts people work on
 
(...) I hope this works because this will finally get some of those castle decorated elements I have been wanting for ages. (25 years ago, 3-Apr-00, to lugnet.cad.dev, lugnet.cad.dat.parts)
 
  Re: Info on animation vs step and...
 
OK then maybe you can explain it here... :) I have animated blocks but have no idea how I actually did it. I can't seem to reproduce the mouse clicks... Can you outline how to set keys and how to move or rotate blocks.... SteveB (...) (25 years ago, 3-Apr-00, to lugnet.cad.leocad)
 
  Re: Influencing what parts people work on
 
(...) This might be the encouragement I need to dive further into parts development. However, I would need to have a copy of the part, and I doubt I would be able to work on anything too complicated right away (ex, no (...) (25 years ago, 3-Apr-00, to lugnet.cad.dev)  
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks! Does anyone want to take a shot at converting this to a "regular" Caddy? --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 3-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)


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