| | Re: Any way to reduce polygons?
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If you are converting to POV format for rendering, perhaps you can find something useful in this thread: (URL) (25 years ago, 16-Mar-00, to lugnet.cad)
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| | Re: Any way to reduce polygons?
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(...) I'm assuming you are generating a single, flattened stream of input, instead of defining subobjects which correspond to the subfiles in a model. If I'm wrong about that, ignore the rest of this message. One thing to do is to intercept any (...) (25 years ago, 16-Mar-00, to lugnet.cad)
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| | Re: which viewers are getting used?
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(...) IANAG, but I thought the mime types were viewer-indifferent. Looking at (URL), it appears the mime-types depend only on which language-extensions are used. (...) we frequently use? Steve (25 years ago, 16-Mar-00, to lugnet.cad)
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| | Any way to reduce polygons?
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When converting models to dxf format with dat2dxf, you end up with a tremendous number of polygons in the converted model. This means that any program used to view the file has *tons* of work to do. Anyone know of way to simplify dat files down to (...) (25 years ago, 16-Mar-00, to lugnet.cad)
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| | Robot Building Instructions from the O'Reilly book
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Hi, I finished computer-rendering all the building instructions from _The Unofficial Guide to LEGO MINDSTORMS Robots_. They're online here: (URL) and Hank have both been updated, so the entire set is RIS 1.0 and RIS 1.5 compliant. I used MLCAD, l3p, (...) (25 years ago, 16-Mar-00, to lugnet.robotics, lugnet.cad, lugnet.cad.ray)
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