| | Re: Bal Bas Bow (Virtual On Mech) pics
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Ben Vaughan wrote: <snip>(Follow-ups to legnet.cad) Sounds like a fetish site if _I've_ ever heard of one. ;] <duck> --Colin __ __ __ __ __ __ | |_| |_| |_| | | |_| | | | Brick Engineer | | | Colin R Gutierrez | __ __ __ __ | 2000 | |___...___|| |_| (...) (25 years ago, 25-Feb-00, to lugnet.cad, lugnet.build.mecha)
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| | Camera positioning for animation in POV with L3P files
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Just a quick question or two for anyone that can help out. I've been reading the POV documentation on animation and I'l like to give it a try with a couple models I converted from L-Draw to POV with L3P (and L3PAO). Specifically I need to know how (...) (25 years ago, 25-Feb-00, to lugnet.cad)
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| | LeoCAD spotted in Nautilus screenshot
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Hey, looks like one of the Nautilus team members runs LeoCAD: (URL) out the first screenshot. :-) --Todd (25 years ago, 25-Feb-00, to lugnet.cad.leocad)
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| | Re: LDS ver 0.28
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(...) Double-:) (...) Right! Any chance of getting GOSUB and RETURN? (...) Hmm. It's your program, and you should definitely use it the way your want. But I've always preferred DO ... LOOP over WHILE ... WEND. It's partly because DO ... LOOP can be (...) (25 years ago, 25-Feb-00, to lugnet.cad.dev)
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| | Re: MLCad Grouping Feature Specification
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(...) Completely different approach then... I used the Raytrace software "Imagine" on the Amiga (quite some time ago) In Imagine there was a similar thing, objects break down in groups and groups break down in faces and faces break down in points. (...) (25 years ago, 25-Feb-00, to lugnet.cad.mlcad)
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