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 CAD / *10360 (-5)
  Help! - MLCAD won't read 754.dat
 
Help! I've tried to load several different models into MLCAD that use the "hose" subparts, and EVERY TIME, MLCAD responds with the message "The file 754.DAT was not found. Continue loading?" for EACH AND EVERY occurrence of 754.dat. I've tried (...) (25 years ago, 17-Feb-00, to lugnet.cad.mlcad)
 
  Re: Help with normal textures...
 
Hi Bram! I just looked at your texture. I can't explain why it looks so odd, but I can give you a way to fix it. Change: normal { wrinkles scale <1,-1,1> } to: normal { wrinkles scale <1,-1,1> translate <-4000, 0, -4000>} and it will look smooth. (...) (25 years ago, 17-Feb-00, to lugnet.cad.ray)
 
  B'Omarr Monk  [DAT]
 
Here are the instructions for my B'Omarr Monk as promised... I made this in LEOCad and exported it to an LDraw file, which I had to modify heavily (and quite painstakingly) to get it to work in LEdit right. It's not perfect, and if you use LEdit or (...) (25 years ago, 17-Feb-00, to lugnet.cad.dat.models)
 
  Re: John stole my AAT
 
Actually, my pic was not done in ldraw. I work on Macs and did mine in Gryphon Bricks, which doesn't have a lot of lego pieces or options (anyone who'se used it knows just how limiting it is). Once I clean out my apartment I'm getting a PC so I can (...) (25 years ago, 17-Feb-00, to lugnet.starwars, lugnet.cad, lugnet.general)
 
  Re: My 1st custom highway scene. Thanks Bram!
 
(...) I was thinking of scaling the trees to varied sizes to give them a more "natural" look. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 17-Feb-00, to lugnet.cad.ray)


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