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Subject: 
Re: Debut MOCs: Landmate Frenzy
Newsgroups: 
lugnet.build.mecha
Date: 
Mon, 10 Feb 2003 07:43:34 GMT
Viewed: 
1788 times
  
In lugnet.build.mecha, Tony Knaak writes:

> Ok...
> 
> CL04:
> Ingenious hands, but seem skimpy compared to overall bulk of the mech. I
> really dig the SNOT on the torso, the curve pieces look good. The sholders
> and arms seem to have good form and articulation, but you may want to push
> your bulky concept more in the forearms. Maybe throw in some more tan to
> develop it better. It kinda looks like a filler color. Finally, the studless
> look is my fav! Great suit.

For this one I was trying to evoke an industrial sort of feel. I agree, the
arms are weird looking, but it's part of the design. It doesn't carry any
armor, and I tried a little too hard to show that. I'll consider adding more
tan, but most of it is tied up in other models.

> CL07:
> Intersting odd angled SNOT is going on in the torso. I like the arms as
> sholder pads, nice trick. I would try to hide the joint more, especially on
> the sholders. I want to know what is the significants of the two tubes on
> the side of the torso? I like the idea of it having toes, but maybe go back
> and add some greebles to it instead of just the technic part. Hey, you might
> want to tel your pilot to cool down a bit...he looks pretty ticked :D

Thanks. The "tubes" are actually sub-arms. They wouldn't really be neccesary on
a mecha of this size, but I stuck 'em on as a homage to Appleseed. It IS a
Landmate, after all. The toes... The toes still bug me. I'll probably fix that
someday.

And the pilot is just a frickin' psycho...

> Hurricane:
> Pics?

Crap, I forgot. Sorry!

> HLM2B:
> Mint is goood. This sticks out due to the unusual color. Ther seems to be a
> stuggle between the body and the limbs in this one. The limbs are hard,
> sharp edges, while the body is ALL smooth curve lines. I don't know if that
> was intentional or not.

Thanks. The current pics are kinda old, I'm trying to solve a lot of the
problems you mention here. My main obstacle right now is the Sand Green parts.
Too few shapes!

> K3A
> Best yet. All elements have similar design styles (ie curvy, angular). I see
> much better feet, that you are actually developing the toes more. What's up
> with the blue? I say replace that with more yellow. Thsi is my favorite of
> all you mecha SO FAR I want to see more!!

Thank you! I'm very happy with it as well. The blue... I don't know myself. I
like it though.

> Mobile Platform:
> More pics? I can't really make a judgement call on this.

It's done, so I'll get more up soon. Mladen will have my head for this one...

> ZWKPZ3
> This is cool. I think you need to swap elbow hinges with the K3A, consistant
> colors. The sheild is a good touch as well as the smaoke generators on the
> sheild. I like the legs due to the width. The 2 wide seems to fit this
> better, make it elephant-stomping like.

Thank you! It took a little research to get the name (Good thing I had a
German/English dictionary!). You're right, I should swap joints. New pics when
I do.

> Well I think that's all of them. I hope you keep building mecha and develop
> a ton more landmates.

No need to worry about that! I'm a sick, sick fanboy. I love the whole concept
of Landmates and similar mecha. I'll probably build one right before I die.

Take care,

Soren



Message is in Reply To:
  Re: Debut MOCs: Landmate Frenzy
 
Soren I took my time to really look at all the creation you posted and I have made several observations. You have studied the works of Colin I see. Nice. Ok... CL04: Ingenious hands, but seem skimpy compared to overall bulk of the mech. I really dig (...) (24 years ago, 10-Feb-03, to lugnet.build.mecha)

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