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Subject: 
Re: Debut MOCs: Landmate Frenzy
Newsgroups: 
lugnet.build.mecha
Date: 
Mon, 10 Feb 2003 07:43:34 GMT
Viewed: 
484 times
  
In lugnet.build.mecha, Tony Knaak writes:

Ok...

CL04:
Ingenious hands, but seem skimpy compared to overall bulk of the mech. I
really dig the SNOT on the torso, the curve pieces look good. The sholders
and arms seem to have good form and articulation, but you may want to push
your bulky concept more in the forearms. Maybe throw in some more tan to
develop it better. It kinda looks like a filler color. Finally, the studless
look is my fav! Great suit.

For this one I was trying to evoke an industrial sort of feel. I agree, the
arms are weird looking, but it's part of the design. It doesn't carry any
armor, and I tried a little too hard to show that. I'll consider adding more
tan, but most of it is tied up in other models.

CL07:
Intersting odd angled SNOT is going on in the torso. I like the arms as
sholder pads, nice trick. I would try to hide the joint more, especially on
the sholders. I want to know what is the significants of the two tubes on
the side of the torso? I like the idea of it having toes, but maybe go back
and add some greebles to it instead of just the technic part. Hey, you might
want to tel your pilot to cool down a bit...he looks pretty ticked :D

Thanks. The "tubes" are actually sub-arms. They wouldn't really be neccesary on
a mecha of this size, but I stuck 'em on as a homage to Appleseed. It IS a
Landmate, after all. The toes... The toes still bug me. I'll probably fix that
someday.

And the pilot is just a frickin' psycho...

Hurricane:
Pics?

Crap, I forgot. Sorry!

HLM2B:
Mint is goood. This sticks out due to the unusual color. Ther seems to be a
stuggle between the body and the limbs in this one. The limbs are hard,
sharp edges, while the body is ALL smooth curve lines. I don't know if that
was intentional or not.

Thanks. The current pics are kinda old, I'm trying to solve a lot of the
problems you mention here. My main obstacle right now is the Sand Green parts.
Too few shapes!

K3A
Best yet. All elements have similar design styles (ie curvy, angular). I see
much better feet, that you are actually developing the toes more. What's up
with the blue? I say replace that with more yellow. Thsi is my favorite of
all you mecha SO FAR I want to see more!!

Thank you! I'm very happy with it as well. The blue... I don't know myself. I
like it though.

Mobile Platform:
More pics? I can't really make a judgement call on this.

It's done, so I'll get more up soon. Mladen will have my head for this one...

ZWKPZ3
This is cool. I think you need to swap elbow hinges with the K3A, consistant
colors. The sheild is a good touch as well as the smaoke generators on the
sheild. I like the legs due to the width. The 2 wide seems to fit this
better, make it elephant-stomping like.

Thank you! It took a little research to get the name (Good thing I had a
German/English dictionary!). You're right, I should swap joints. New pics when
I do.

Well I think that's all of them. I hope you keep building mecha and develop
a ton more landmates.

No need to worry about that! I'm a sick, sick fanboy. I love the whole concept
of Landmates and similar mecha. I'll probably build one right before I die.

Take care,

Soren



Message is in Reply To:
  Re: Debut MOCs: Landmate Frenzy
 
Soren I took my time to really look at all the creation you posted and I have made several observations. You have studied the works of Colin I see. Nice. Ok... CL04: Ingenious hands, but seem skimpy compared to overall bulk of the mech. I really dig (...) (21 years ago, 10-Feb-03, to lugnet.build.mecha)

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