| | Re: Part of a mech that's hardest to build Eric Sophie
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| | Well, let's see, Hmmm, it depends.... I ussually always start with the head. I like building the head of a new Mech, because at that point I know what "personallity" the Mech will have, then I start on the Hands. Once the Head and the hands are (...) (23 years ago, 27-May-01, to lugnet.build.mecha)
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| | | | Re: Part of a mech that's hardest to build Greg Majewski
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| | | | (...) Wow, that is one heck of an attack plan! But you probably have to have one like that because of the scale you build at. The biggest my mecha ever get is about eight to ten inches, maybe a foot at the very largest. My plan is usually something (...) (23 years ago, 27-May-01, to lugnet.build.mecha)
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| | | | Re: Part of a mech that's hardest to build Matthew Gerber
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| | | | (...) There's a song somewhere in them thar' words! o/` Oooohhhh...the mech head's connected to the mech chest...the mech chest's connected to the ab-do-men...the abdomen's connected to the pelvis...Oooohh them mechs... o/` Matt (23 years ago, 27-May-01, to lugnet.build.mecha)
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| | | | | | Re: Part of a mech that's hardest to build Eric Sophie
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| | | | | | Either a song or a sympony! (...) (23 years ago, 27-May-01, to lugnet.build.mecha)
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| | | | | | Re: Part of a mech that's hardest to build Mark Sandlin
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| | | | | (...) *GROOOAAAAAANNN* ~Grand Admiral Muffin Head (23 years ago, 27-May-01, to lugnet.build.mecha)
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| | | | | | | Re: Part of a mech that's hardest to build Matthew Gerber
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| | | | | (...) X-P (23 years ago, 27-May-01, to lugnet.build.mecha)
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| | | | Re: Part of a mech that's hardest to build Mark Sandlin
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| | | | in article GE07r4.En@lugnet.com, Eric Sophie wrote: <snip> (...) Interesting... I suppose I usually build them from the point at which I have an idea. For instance, if I have a good torso idea, I'll build that first and then go from there. I'd say (...) (23 years ago, 27-May-01, to lugnet.build.mecha)
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| | | | | | Re: Part of a mech that's hardest to build Bryce McGlone
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| | | | (...) I agree with Mark here. I get an idea for say a good hand or head, so I build that first. After that I tend to jump from part to part. Sometimes I'll get a whole part in one try, more often not. If I'm not making any headway on one area I'll (...) (23 years ago, 28-May-01, to lugnet.build.mecha)
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