| | Re: First "real" Mecha, v1.1 Eric Joslin
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| | (...) Techinc 3P0s and Stormtroopers) and experiment with some Mecha... I read in another post that you said the hip joints are the biggest problem spot- I know that some folks that use Throwbot parts for the hips have used double ball joints- that (...) (24 years ago, 23-Jan-01, to lugnet.build.mecha)
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| | | | Re: First "real" Mecha, v1.1 Jeff Johnston
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| | | | (...) They're definitely (...) Hmm...I'll have to see how that works...it seems to me like it would prevent the leg from moving, though...anyone have any pictures to illustrate more clearly? (...) I'm glad it's not wussy. 8) I think 'wasp' and (...) (24 years ago, 23-Jan-01, to lugnet.build.mecha)
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| | | | | | Re: First "real" Mecha, v1.1 Bryce McGlone
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| | | | (...) Hips are the hardest joints to make. I'd have to say shoulders are a close 2nd. Here's a link to a mech I think Eric may have been talking about: (URL) more specifically (Using three) (URL) a shoulder (Using two) (URL)All of that said... if (...) (24 years ago, 23-Jan-01, to lugnet.build.mecha)
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| | | | | | Re: First "real" Mecha, v1.1 Eric Joslin
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| | | | (...) I think that it might work because there are ball joints at both ends of the throwbot piece, but that can still be done (and fairly easily, really) with the new ball-with-axle-hole piece, although it begins to require a shocking amount of (...) (24 years ago, 23-Jan-01, to lugnet.build.mecha)
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