| | Re: MOC POVray BCS NoGun mecha Jim Foulds
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| | (...) Joel, Your mecha looks great! Excellent color scheme. I would be curious to see pictures of other points of view for this mecha. I was wondering how you were able to render the image so smoothly? My experience with POV-Ray has always left my (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
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| | | | Re: MOC POVray BCS NoGun mecha Joel Kuester
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| | | | (...) thanks Jim, I am going to be posting some more views this afternoon. as for the smoothness, do you mean in the gradients of color or in the borders between the shapes? one of the big ways to improve the refinement of your images is to select (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
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| | | | | | Re: MOC POVray BCS NoGun mecha Jim Foulds
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| | | | (...) I was referring to the smoothness of the borders. I will worry about the color options later... (...) Can you explain this a little more? What exactly is this AA .03 command and how do I implement it? (...) I have been experimenting with (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
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| | | | | | Re: MOC POVray BCS NoGun mecha Joel Kuester
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| | | | In lugnet.build.mecha, Jim Foulds writes: (snip) (...) in the selection box that is on the left hand side of the screen it gives the size options for the finished render, ie: 400 x 600 600 x 800 etc... it also has the same size options with "AA .03" (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
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| | | | | | RE: MOC POVray BCS NoGun mecha Bram Lambrecht
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| | | | | (...) You can also adjust the camera coordinates (location) and focal point (look_at) in the POV file by just changing the numbers to the desired positions (in LDU = 1/20th of a single stud brick width). --Bram Please FUT cad.ray Bram Lambrecht (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha, lugnet.cad.ray)
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| | | | | | | Re: MOC POVray BCS NoGun mecha Jim Foulds
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| | | | | | (...) look_at positions in the POV file. It is going to take some time to get comfortable with the positioning, but I am sure I will get the hang of it. Thanks for the tip, - Jim F. (24 years ago, 23-Nov-00, to lugnet.build.mecha, lugnet.cad.ray)
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| | | | | | Re: MOC POVray BCS NoGun mecha Jim Foulds
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| | | | (...) Thanks for the information Joel, it is greatly appreciated!!! Now when I render my images, they no longer have the unsightly "jaggies". The following link will show you the assault boat I have been working on. (URL) still have to experiment (...) (24 years ago, 23-Nov-00, to lugnet.build.mecha)
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