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| | Re: MCP - Mecha City Project
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| (...) BrikWars games are often set against war-torn urban dioramas, so you could browse some of the (URL) BrikWars Fan Sites> to get ideas. Warning: Most BrikWars games depict some carnage, so you might want to wait a half hour after your most (...) (18 years ago, 28-Nov-06, to lugnet.build.mecha, FTX)
| | | | Re: Beetle Bay
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| Now that is cool! I like the sleek, sparse, almost medical looking setting and equipment and the bettle compliments the bay perfectly. Great work! (...) I should have known... a room full of bugs... ; ) God Bless, Nathan (who supports MAC Mecha..) (...) (18 years ago, 28-Nov-06, to lugnet.build.mecha, FTX)
| | | | Re: MCP - Mecha City Project
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| (...) Jim, Mark, Dan, and Chris did some of this at last year's Brickfest. Here is a photo I have of that that shows some moonbase destruction, I'm sure there are better pics out there of it. (URL) (18 years ago, 28-Nov-06, to lugnet.build.mecha, FTX)
| | | | Beetle Bay
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| Well, as (URL) 'promised'>, I managed to get the Beetle Bay finished for the Brislug meeting on Sunday, and Tim managed to soldier on through a hangover of fairly epic proportions to bring along his Christmas Beetle. I kinda overestimated the size (...) (18 years ago, 28-Nov-06, to lugnet.build.mecha, lugnet.announce.moc, FTX) !!
| | | | Re: MCP - Mecha City Project
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| (...) Feel free to build a building on any common size baseplates or combination of. i.e. 8x16, 16x16, 16x32, 32x32, 32x48, 48x48 Because we are bringing these buildings together, we do ask you put your building on a baseplate to assure we can put (...) (18 years ago, 28-Nov-06, to lugnet.build.mecha, FTX)
| | | | Re: MCP - Mecha City Project
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| (...) This sounds like an awesome idea!! The combination of train/town/mecha to make a diorama of a war-torn city. Are there ay examples of what a war-torn building would look like in Lego? I can think of a number of games that would give good (...) (18 years ago, 27-Nov-06, to lugnet.build.mecha, FTX)
| | | | Re: MCP - Mecha City Project
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| Hey, This looks great and I look forward to seeing the combined display. One question: The standard only talks about streets and sidewalks. What about the rest? I assume that buildings should be on 32x32 baseplates, built up to the height of the (...) (18 years ago, 27-Nov-06, to lugnet.build.mecha, FTX)
| | | | MCP - Mecha City Project
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| The MechaHub has announced the specs for its MCP (Mecha City Project). The idea of the project is to build a large war-torn city to use as a diorama to display Lego Mecha at BrickFest 2007. (Yes we know it hasn't been announced but have faith that (...) (18 years ago, 21-Nov-06, to lugnet.build.mecha, lugnet.build, lugnet.announce, FTX) !
| | | | Re: Christmas Beetle
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| (...) Please don't forget to reserve a number for it beforehand. It definately eliminate the posible future confusion. Selçuk (18 years ago, 21-Nov-06, to lugnet.build.mecha, FTX)
| | | | Re: Christmas Beetle
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| (...) I did make an offer of sorts to build a Beetle Bay for the Brislug meeting this weekend. At this stage I'm just hoping I get the time. It'll be the time rather than the size that'll determine the level of artism in it, but I'll do my best. (...) (18 years ago, 21-Nov-06, to lugnet.build.mecha, FTX)
| | | | Re: Mech Bay 14
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| Hi Eric, you're quick in building Mech Bays. There are a lot of nice details on this one. I tried several times to build a single plate Bay, but never succeeded. Thanks for shareing (URL) Marco> (18 years ago, 20-Nov-06, to lugnet.space, lugnet.build.mecha, FTX)
| | | | Re: Christmas Beetle
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| (...) Thank you. I do my best and try to vary the styles and themes I build as much as possible to keep learning new techniques. Tim (18 years ago, 20-Nov-06, to lugnet.build.mecha, FTX)
| | | | Re: Christmas Beetle
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| (...) Thanks for the info. I've been looking over your brickshelf gallery...Great stuff. You are definitely a talented builder. Jim F. (18 years ago, 20-Nov-06, to lugnet.build.mecha, FTX)
| | | | Re: Christmas Beetle
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| (...) Hi Jim, Thanks. First I make an all-white version of the model and then render it with ldview using settings to make flat colours (as opposed to ones that change depending on the angle to the viewer) and thick lines. After that it's just a (...) (18 years ago, 20-Nov-06, to lugnet.build.mecha, FTX)
| | | | Re: Christmas Beetle
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| (...) Tim, Great design on this mech. I was wondering what technique you use to get the "pencil" drawings on your wallpaper? Thanks, Jim F. (18 years ago, 20-Nov-06, to lugnet.build.mecha, FTX)
| | | | Re: Christmas Beetle
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| (...) I can't help think that he should change his scale first to make some real mechbays in the accepted mainstream sizes for such creations. Bays in that small scale will be everything but artistic. And one should take the necessary precautions of (...) (18 years ago, 20-Nov-06, to lugnet.build.mecha, FTX)
| | | | Re: Christmas Beetle
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| (...) Sorry to reply to myself but I made some art to go with it (URL) Tim (18 years ago, 20-Nov-06, to lugnet.build.mecha, FTX) !
| | | | Re: Christmas Beetle
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| (...) Thanks Richie. I try to spend a lot of time building and practising my skills. It helps that I like to keep my builds small and compact to really have fun squeezing the detail in. (...) Excellent. Seasonal and topical. (...) Might be something (...) (18 years ago, 20-Nov-06, to lugnet.build.mecha, FTX)
| | | | Re: Mech Bay 14
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| (...) Oh hey, thanks, hi Peter. :) (...) ty, I made the Blue Quad after that, and I am trying to make more in that design style. Like futuristic Animal Tow Trucks, :) (...) Stay tuned!...and TY! (...) eric (18 years ago, 20-Nov-06, to lugnet.space, lugnet.build.mecha)
| | | | Re: Christmas Beetle
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| (...) Nice work, as always Tim - you're certainly one of the most prolific mech builders of recent times! We've had the first Christmas beetles of the season flying into our house this past weekend. Nice choice of colours (your artistic license has (...) (18 years ago, 20-Nov-06, to lugnet.build.mecha, FTX)
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