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(...) This sounds like an awesome idea!! The combination of train/town/mecha to make a diorama of a war-torn city. Are there ay examples of what a war-torn building would look like in Lego? I can think of a number of games that would give good (...) (18 years ago, 27-Nov-06, to lugnet.build.mecha, FTX)
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| | Re: MCP - Mecha City Project
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(...) Jim, Mark, Dan, and Chris did some of this at last year's Brickfest. Here is a photo I have of that that shows some moonbase destruction, I'm sure there are better pics out there of it. (URL) (18 years ago, 28-Nov-06, to lugnet.build.mecha, FTX)
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| | Re: MCP - Mecha City Project
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(...) BrikWars games are often set against war-torn urban dioramas, so you could browse some of the (URL) BrikWars Fan Sites> to get ideas. Warning: Most BrikWars games depict some carnage, so you might want to wait a half hour after your most (...) (18 years ago, 28-Nov-06, to lugnet.build.mecha, FTX)
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| | Re: MCP - Mecha City Project
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(...) A couple of years ago I did one for a WWII setting. I recall it was pretty fun to start building it as if it were whole and healthy, and then let the form degenerate into chaos as I went along: (URL) (click to link to folder) (18 years ago, 28-Nov-06, to lugnet.build.mecha, FTX)
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| | Re: MCP - Mecha City Project
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(...) Woah that is utterly fantabulous. Much like a butterface, its intriguing one moment...then POW! I love the use of the old crater base plate. I'd like to see a whole series of those buildings. It would be like LEGO Band o' Brothers. (18 years ago, 28-Nov-06, to lugnet.build.mecha, FTX)
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| | Re: MCP - Mecha City Project
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In lugnet.build.mecha, Shaun Sullivan wrote: (snip!) (...) Exactly what we are looking for Shaun! I love seeing the various floors. That ladder added for "access" is a nice touch. And like Fradel said, the moon crater adds a bit of rubbleishness. (18 years ago, 28-Nov-06, to lugnet.build.mecha, FTX)
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| | Re: MCP - Mecha City Project
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(...) We added some example models built by Bryce Mcglone and I. (URL) Buildings> or <www.mechahub.com> Brandon Griffith <brandon@mechahub.com> (18 years ago, 28-Nov-06, to lugnet.build.mecha, FTX)
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| | Re: MCP - Mecha City Project
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(...) Do you have a full on pic of that building in the first pic? F (18 years ago, 28-Nov-06, to lugnet.build.mecha, FTX)
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| | Re: MCP - Mecha City Project
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(...) And don't forget Marc's MCP (URL) prototype at NWBrickCon>! In lugnet.build.mecha, Bryce McGlone wrote: (...) BrickFest PDX has! And one note: why use black for the raised roads and not dark bley? Since the roadplates are dark bley they would (...) (18 years ago, 29-Nov-06, to lugnet.build.mecha, FTX)
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| | Re: MCP - Mecha City Project - Thanks for the ideas
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Hey gang, Thanks for all the great ideas. I'm really looking forward to seeing this project grow. The idea of creating a war-torn, run-down city scape is very interesting to me given that Lego tends to be so prestine and uniform. Keep up the great (...) (18 years ago, 29-Nov-06, to lugnet.build.mecha, FTX)
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| | Re: MCP - Mecha City Project
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(...) The main reason I choose black bricks and light blay tiles was the fact that you can get these parts from the Pick-a-brick at most Lego stores. Yes, dark blay would look better, but because the road section use a lot of parts, I figured it (...) (18 years ago, 30-Nov-06, to lugnet.build.mecha, FTX)
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