To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.build.mechaOpen lugnet.build.mecha in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Building / Mecha / 11427
11426  |  11428
Subject: 
Re: Tanks or Power Armor
Newsgroups: 
lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space
Date: 
Sat, 28 Aug 2004 00:50:32 GMT
Viewed: 
19 times
  
In lugnet.off-topic.geek, Larry Pieniazek wrote:
   In lugnet.off-topic.geek, Niels Bugge wrote:
   I’m supprised about this too, but from a little different standingpoint: I don’t think humans have any future on the battlefield, because everything will happen so much faster than today:

Why should you use something as demanding and confused as a human, when inserting intelligence in military units? AI are much better: It doesn’t demand space, lifesupport or rest, is way faster and smaller, and do what it’s told to without moral considerations...

Rockets are fine and is here to stay, but drones are the future. Still, you need humans for humane stuff like peacekeeping and heart & mind missions, but they’ll need heavy space, air and drone-support.

I agree with this part...

   When you add oceans and mountain to the equation as well as the need to avoid enemy smartbombs by moving around or dodging, I think that that pretty much sums up why tanks need to hover (and with beamweapons or rockets, recoil wouldn’t be a problem).

I am assuming that a tank would not go from its rear area yard/base (on another continent) to the combat zone under its own power, even a hovertank. So I guess I don’t see why tanks need to hover. As someone elsethread said, hover == higher == easier to hit == soft underbelly == easier to knock out

Tank TRANSPORTERs though... ??? Sure! Short range transporters could well use hover tech to get from the local basing area to close in to the front. But the tanks themselves I expect will be brought in by ship (with good air cover) if there is time or C5A if there isn’t, to that basing area...

I think this would depend on the efficacy of the hover mechanism. Depending on the technology involved, it could be faster then a tank with treads running on the same sort of power source would be (there’s alot of mass in tank treads, and therefore alot of inertia). Also, hover tanks should, in theory, be immune to land mines, which would allow for faster overall advancement of a fighting line. Theoretically, a hover tank could be made to maintain a distance from the ground less than or equal to that occupied by the wheels on a normal tank, so that it would not be higher in the air. Also, while I don’t think that oceans or mountains make a compelling argument for hover tank desirabilty, rivers, and bridge destruction do.

-Dan Rubin



Message has 1 Reply:
  Re: Tanks or Power Armor
 
(...) If military history has shown us anything, it's that nothing is immune to landmines if it moves. It's just a matter of developing a landmine that's capable of being triggered by a hover tank (and trust me, if hover tanks happen, someone will (...) (20 years ago, 28-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)

Message is in Reply To:
  Re: Tanks or Power Armor
 
(...) I agree with this part... (...) I am assuming that a tank would not go from its rear area yard/base (on another continent) to the combat zone under its own power, even a hovertank. So I guess I don't see why tanks need to hover. As someone (...) (20 years ago, 27-Aug-04, to lugnet.off-topic.geek, lugnet.build.mecha, lugnet.space, FTX)

50 Messages in This Thread:






















Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR