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 Building / Mecha / *1836 (-10)
  Re: And I shall call him ... MiniMech
 
That is possibly the coolest mech I've seen in a long time. It reminds me of ED-209 from Robocop, and I've always loved that design. I'm feeling inspired, I think I'll go and try to build my own mech along those desing lines. Thanks for the (...) (24 years ago, 24-Nov-00, to lugnet.build.mecha)
 
  Re: MOC POVray BCS NoGun mecha
 
(...) look_at positions in the POV file. It is going to take some time to get comfortable with the positioning, but I am sure I will get the hang of it. Thanks for the tip, - Jim F. (24 years ago, 23-Nov-00, to lugnet.build.mecha, lugnet.cad.ray)
 
  Re: MOC POVray BCS NoGun mecha
 
(...) Thanks for the information Joel, it is greatly appreciated!!! Now when I render my images, they no longer have the unsightly "jaggies". The following link will show you the assault boat I have been working on. (URL) still have to experiment (...) (24 years ago, 23-Nov-00, to lugnet.build.mecha)
 
  RE: MOC POVray BCS NoGun mecha
 
(...) You can also adjust the camera coordinates (location) and focal point (look_at) in the POV file by just changing the numbers to the desired positions (in LDU = 1/20th of a single stud brick width). --Bram Please FUT cad.ray Bram Lambrecht (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha, lugnet.cad.ray)
 
  Re: MOC POVray BCS NoGun mecha
 
In lugnet.build.mecha, Jim Foulds writes: (snip) (...) in the selection box that is on the left hand side of the screen it gives the size options for the finished render, ie: 400 x 600 600 x 800 etc... it also has the same size options with "AA .03" (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Re: MOC POVray BCS NoGun mecha
 
(...) I was referring to the smoothness of the borders. I will worry about the color options later... (...) Can you explain this a little more? What exactly is this AA .03 command and how do I implement it? (...) I have been experimenting with (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Re: MOC POVray BCS NoGun mecha
 
(...) thanks Jim, I am going to be posting some more views this afternoon. as for the smoothness, do you mean in the gradients of color or in the borders between the shapes? one of the big ways to improve the refinement of your images is to select (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Re: MOC POVray BCS NoGun mecha
 
(...) LOL! I wish my computer could handle that... I might render a newer version of the Sentryhawk. that might be a while from now though. I am starting to really dig this MLcad/Povray combo... but I don't want to let it cut into my "real" building (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Re: Microfig scale 'Dark Bot' Mecha
 
(...) Nice model. It does indeed convay the sense of power you wished to aticulate. Rich -- Have Fun! C-Ya! Legoman34 ***** Legoman34 (Richard W. Schamus)... (My views do not necessarily express the views of my employer...) BRICKFEST 2001 IS JUST (...) (24 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Re: Microfig scale 'Dark Bot' Mecha
 
(...) a big ol' comfy double wide trailer! (...) Cool picture...lens flare...my favorite effect. (...) I look forward to it (...) Goobermechs rule! Jeremy where are you? (24 years ago, 22-Nov-00, to lugnet.build.mecha)


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