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 Building / Mecha / *1833 (-5)
  RE: MOC POVray BCS NoGun mecha
 
(...) You can also adjust the camera coordinates (location) and focal point (look_at) in the POV file by just changing the numbers to the desired positions (in LDU = 1/20th of a single stud brick width). --Bram Please FUT cad.ray Bram Lambrecht (...) (25 years ago, 22-Nov-00, to lugnet.build.mecha, lugnet.cad.ray)
 
  Re: MOC POVray BCS NoGun mecha
 
In lugnet.build.mecha, Jim Foulds writes: (snip) (...) in the selection box that is on the left hand side of the screen it gives the size options for the finished render, ie: 400 x 600 600 x 800 etc... it also has the same size options with "AA .03" (...) (25 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Re: MOC POVray BCS NoGun mecha
 
(...) I was referring to the smoothness of the borders. I will worry about the color options later... (...) Can you explain this a little more? What exactly is this AA .03 command and how do I implement it? (...) I have been experimenting with (...) (25 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Re: MOC POVray BCS NoGun mecha
 
(...) thanks Jim, I am going to be posting some more views this afternoon. as for the smoothness, do you mean in the gradients of color or in the borders between the shapes? one of the big ways to improve the refinement of your images is to select (...) (25 years ago, 22-Nov-00, to lugnet.build.mecha)
 
  Re: MOC POVray BCS NoGun mecha
 
(...) LOL! I wish my computer could handle that... I might render a newer version of the Sentryhawk. that might be a while from now though. I am starting to really dig this MLcad/Povray combo... but I don't want to let it cut into my "real" building (...) (25 years ago, 22-Nov-00, to lugnet.build.mecha)


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