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In lugnet.build, Kenneth Tam writes:
> In lugnet.build, Lindsay Frederick Braun writes:
> > The obvious solution for me is a frame-by-frame construction, with
> > each stud being rendered into a "frame." So I'll be building the
> > flare out SNOTwise below deck level. I have frame-by-frame diagrams
> > of _Takao_ which shall be adequate. It's not going to be perfect,
> > and there will be pixellation, but I expect it won't be a jump of more
> > than 2.5 plates' height anywhere.
>
> Interesting. I've been trying to figure out a stable solution for strange
> curves like that for my next wet-navy project... this might be what I'm
> looking for. Hmm...
What I do is build the general curve around the blocky basis of
the hull--you know, a vertically straight horizontal curve. Then
I build the curve outward on that. It does mean that my internal
order is square; but it also means that I can use odd colors (read:
conserve my dark grey) underneath the main hull curve.
If you look in my Brickshelf gallery, you can sort of see how it all
went together:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=5580
But I didn't take any in-process photos of the bow. I used this
process for that bow, but it wasn't nearly as complex as this will
need to be.
> > The stern, thankfully, is virtually straight vertically.
>
> Small favors, eh? : )
Very small. Why do you think this is a waterline model? ;)
best
LFB
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