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 Building / *6500 (-20)
  Re: Lunar Mining Colony
 
(...) More rolling stock is in the plans for when the mining operation gets up to speed and the associated industrial complex is established. The first priority was to survive and establish the initial base. Brian P.S. The dark grey mountain houses (...) (24 years ago, 24-Jul-00, to lugnet.general, lugnet.trains, lugnet.build, lugnet.space)
 
  Re: Lunar Mining Colony
 
(...) Hey, love the story. it's great and well done! (24 years ago, 24-Jul-00, to lugnet.general, lugnet.trains, lugnet.build, lugnet.space)
 
  Re: Lunar Mining Colony
 
Brian, Nice work! Can’t wait to see more pictures... That is allot of gray parts on your moonscape, I like, I like :) Build on... Robin W GFLTC/GFLUG (...) (24 years ago, 24-Jul-00, to lugnet.general, lugnet.trains, lugnet.build, lugnet.space)
 
  Re: Lunar Mining Colony
 
(...) I was wondering why this was posted to .trains... now I know. Very cool. Some nice touches there. I like the focus on practical (bootstrapping is a viable technique for building an extraterran industrial infrastructure) as well as the (...) (24 years ago, 24-Jul-00, to lugnet.general, lugnet.trains, lugnet.build, lugnet.space)
 
  Lunar Mining Colony
 
I've updated my web site with pictures of my lunar mining colony - Copernicus City. The Prologue and Chapter I show the inception and construction of the initial base on my 4'x8' lunar landscape. Future chapters will follow its development into a (...) (24 years ago, 24-Jul-00, to lugnet.general, lugnet.trains, lugnet.build, lugnet.space)  
 
  Re: The Village PPL
 
For the amps and speakers, I would definately use black wafer bricks on the front. That's all I can think of for now. In one of my old Lego Magazines from ~1990-1991there is a picture of a stage with musicians and such. (I think, I know I saw it (...) (24 years ago, 23-Jul-00, to lugnet.build)
 
  Re: Mecha Legs
 
(...) Well said. But I'd like to voice a different opinion on the whole issue. This whole thread originated when Mladen offered a sneak peak at his current mecha project, and Rob asked Mladen if he could use "a scaled down version of those legs" in (...) (24 years ago, 23-Jul-00, to lugnet.build.mecha, lugnet.off-topic.debate)
 
  Re: Sith Infiltrator 7151 Alternative Model
 
(...) As long as your CD-ROM drive can handle PhotoCDs (and most made after 1991 can), it doesn't matter whether you have a PC or a Mac. PhotoCD is its own standard, sort of like web graphics. best LFB (24 years ago, 23-Jul-00, to lugnet.build.mecha, lugnet.starwars)
 
  Re: Peasant House...Marc
 
(...) Wilson, Your advice has proven most usefull. I will borrow from Franklin (if he will allow me) and shall have meadows full of critters! I need to invest in some pink peices for the piggies! Thanks, GREG~ (24 years ago, 23-Jul-00, to lugnet.castle, lugnet.build)
 
  Re: Sith Infiltrator 7151 Alternative Model
 
Great! Thanks for the tip...I just hope they can store the picture in a MAC compatible format. I'm sure there are ways, I'll let everyone know how it worked out. I just gotta get my Imperial Shuttle on the site. Peace, ou (24 years ago, 23-Jul-00, to lugnet.build.mecha, lugnet.starwars)
 
  Re: My current project
 
(...) Hi, I had a need for a minifig with glasses and no facial hair, too. I found that one of the heads that is used in some of the underwater and space port sets has glasses and no facial hair... one problem tho. He has a microphone headset (...) (24 years ago, 23-Jul-00, to lugnet.build.minifigs, lugnet.general)
 
  Re: UPDATE OF Obsidian Order
 
Kama Uzinama skrev i meddelandet ... (...) Somewhere in the .POV file (probably at the end) you have something like: light_source { <-60,-285,-186> color rgb <1,1,1> } The first triplet <-60, -285, -186> is the position of the light. Try changing (...) (24 years ago, 23-Jul-00, to lugnet.build, lugnet.cad.ray)
 
  Re: Building the A10 Thunderbolt "Warthog"
 
(...) Well, actually since you mention it... :^) According to the June 2000 issue of Airman (1)(a USAF magazine) they are developing something with a WEE bit more power :^) Its a 747-400 with a laser, a BIG laser no less, supposedly its for (...) (24 years ago, 23-Jul-00, to lugnet.build, lugnet.general)
 
  My current project
 
My current progect is to make as many characters from my faverote T.V. shows. I have almost completed building everyone from Buffy and Angel but I have run into trouble while trying to build Giles and Wesley (both wear glasses and dont have facial (...) (24 years ago, 23-Jul-00, to lugnet.build.minifigs, lugnet.general)
 
  Re: transforming mecha
 
(...) Yes indeed, infact i while back i had some designs for an computer piloted fight jet/ mech itwas a cool design until i lost em all, too bad huh? anyone want a banner thing, its pretty cool... Armurdknight Lego Mech Lounge Home of the weapons (...) (24 years ago, 22-Jul-00, to lugnet.build.mecha)
 
  Re: transforming mecha
 
(...) Hmm... interesting. The Vehicles are rather pretty, but the robot modes look kind of chunky and unposeable. I'm sort of picky in that I require my creations to be capable of moving at least their arms and holding a weapon. The Jetfire is very (...) (24 years ago, 22-Jul-00, to lugnet.build.mecha)
 
  Re: UPDATE OF Obsidian Order
 
Kama Uzinama wrote in message ... (...) mess (...) Honestly, I don't know. I have very little experience with POV. XFUT: lugnet.build,lugnet....et.cad.ray -Tim (24 years ago, 22-Jul-00, to lugnet.build, lugnet.space)
 
  Re: UPDATE OF Obsidian Order
 
(...) A few questions...How do i turn up the light/repostion it? an... How do i mess with the camera/reposition it? RiCk (24 years ago, 22-Jul-00, to lugnet.build, lugnet.space)
 
  Re: UPDATE OF Obsidian Order
 
Kama Uzinama wrote in message ... (...) I'd consider turning up the light in POV or designing things which aren't all black, so they can be more visible in your images. -Tim (24 years ago, 22-Jul-00, to lugnet.build, lugnet.space)
 
  Re: transforming mecha
 
(...) Sure: (URL) first 3 form Trypticon. (...) Me and my cousin actually: he was determined to learn the exact sequence needed. (...) Oh, right! sorry ;) (24 years ago, 22-Jul-00, to lugnet.build.mecha)


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