Subject:
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Re: transforming mecha
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Newsgroups:
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lugnet.build.mecha
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Date:
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Sat, 22 Jul 2000 20:50:57 GMT
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Viewed:
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999 times
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In lugnet.build.mecha, Mark Sandlin writes:
> Hrm... link? I've been there before, but I don't recall such a thing. I'm
> sure I'd remember it if I had seen it. Darn.
Sure: http://members.tripod.com/minispy/transformers/tfs.html
The first 3 form Trypticon.
> > rather flimsily). I wish I could create one where just
> > anyone could pick it up and transform it without breaking
> > it (whereas with mine I have to tell people specifically
> > where the structural points are)
>
> That's sort of how my Pandora was. It was farily sturdy in either mode, but
> no one but me could handle it. :^P
Me and my cousin actually: he was determined to learn the exact sequence
needed.
> > Mark (ever notice there seem to be a lot of Marks here?)
>
> Sssssh! You're not supposed to let them catch on! ;^)
>
> ~Mark
Oh, right! sorry ;)
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Message has 1 Reply:  | | Re: transforming mecha
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| (...) Hmm... interesting. The Vehicles are rather pretty, but the robot modes look kind of chunky and unposeable. I'm sort of picky in that I require my creations to be capable of moving at least their arms and holding a weapon. The Jetfire is very (...) (25 years ago, 22-Jul-00, to lugnet.build.mecha)
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Message is in Reply To:
 | | Re: transforming mecha
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| (...) Hrm... link? I've been there before, but I don't recall such a thing. I'm sure I'd remember it if I had seen it. Darn. (...) That's sort of how my Pandora was. It was farily sturdy in either mode, but no one but me could handle it. :^P (...) (...) (25 years ago, 22-Jul-00, to lugnet.build.mecha)
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