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 Building / *21640 (-20)
  Re: NOM-02 Deathscythe Hell
 
(...) It's hard to know if the legs are too short from a camera's perspective. Wide angle shots tend to distort things. I usually assume my mecha legs are going to be too short and design then to be easily lengthened above or below the knees when I (...) (23 years ago, 19-Apr-02, to lugnet.build.mecha)
 
  Re: Bunch of new MOC's
 
Josh, Quite an armada you two have put together....cool stuff. It would be great to see several of the ships in a diorama of some sort. I always have difficulty with any suggestions as I believe each builder measures against his/her own internal (...) (23 years ago, 18-Apr-02, to lugnet.space, lugnet.build)
 
  Re: Bunch of new MOC's
 
(...) be helping you out with lighting by bringing up the average brightness. (...) Cool stuff. I particularly like the Devil's Scorn fighter and the Implacable. The little ship fighting the Implacable looks really cool too, but doesn't seem to have (...) (23 years ago, 18-Apr-02, to lugnet.space, lugnet.build)
 
  Re: Keppler Industries Update: F-606 Greengree
 
(...) alternative to those boring grey ships I've seen lately. The use elements fron the newer sets also is used quite nicely. Especially the green! Green rules! Just a small suggestion. You might want to add a break away section to the ship where (...) (23 years ago, 18-Apr-02, to lugnet.space, lugnet.build)
 
  Bunch of new MOC's
 
Hi everyone! I've had these ships finished for a while, but I haven't gotten around to scanning/posting them until now. Here's the link to my brickshelf page: (URL) of the ships were a joint effort between myself and my younger brother Mitchell. As (...) (23 years ago, 18-Apr-02, to lugnet.space, lugnet.build)
 
  Re: Keppler Industries Update: F-606 Greengree
 
(...) Pictures would be good. I'm not very good at landing gear, (at least small, but efficient ones) so I'd like all the help I could get. John Kruer (23 years ago, 18-Apr-02, to lugnet.space, lugnet.build)
 
  Re: Keppler Industries Update: F-606 Greengree
 
(...) Thanks, and of course, feel free to use any ideas you want from me for anything you want. :-P (...) And of course the fold away. Should I take a pic of them half retracted? --Kyle (URL) (...) (23 years ago, 18-Apr-02, to lugnet.space, lugnet.build)
 
  Re: Keppler Industries Update: F-606 Greengree
 
(...) (again) if its O.K. Nice shape, interior, engines and colors Great! BTW- does your landing gear retract inside the ship? John Kruer (23 years ago, 18-Apr-02, to lugnet.space, lugnet.build)
 
  Re: Keppler Industries Update: F-606 Greengree
 
(...) Thanks, but as I added, that was first done by Grand Admiral Muffin Head, neat idea tho eh? --Kyle (URL) (...) (23 years ago, 18-Apr-02, to lugnet.space, lugnet.build)
 
  Re: Two more mathematical sculptures (I have no life)
 
Dude, I have to build these as soon as I buy some more 1x3's on bricklink. I still have the mobius strip. What actually happened with it is that I didn't put it on a large enough baseplate and it tipped over but it remained comepletly intact! Very (...) (23 years ago, 18-Apr-02, to lugnet.build.sculpture)
 
  Re: Keppler Industries Update: F-606 Greengree
 
(...) Hey, I coulda added more. I like opening stuff, it's fun. :-D --Kyle (URL) (23 years ago, 18-Apr-02, to lugnet.space, lugnet.build)
 
  Re: Keppler Industries Update: F-606 Greengree
 
(...) Thanks! I tried not to overdo the greebies. :^p --Kyle (URL) (23 years ago, 18-Apr-02, to lugnet.space, lugnet.build)
 
  Re: Keppler Industries Update: F-606 Greengree
 
(...) I'm glad to hear everything is great, but that's how things shoudl be, great. Ok, and what color pinstriping would that be. And FYI, for this product that will be 10,009 spacebucks extra. :D --Kyle (URL) (...) (23 years ago, 18-Apr-02, to lugnet.space, lugnet.build)
 
  Re: Keppler Industries Update: F-606 Greengree
 
(...) Heh, thanks. Why have some little engines when you can have some big ones that go BOOO...OOOM!!!? --Kyle (URL)--- (...) (23 years ago, 18-Apr-02, to lugnet.space, lugnet.build)
 
  Re: Keppler Industries Update: F-606 Greengree
 
Ok, here's some credits I just remebered I needed to include: The engines are ripped from Paul Hartzog: (URL) (Very cool design) And the vertical SW engines are from Mark Sandlin: (URL) to Mark and Paul for such neato ideas! (...) (23 years ago, 18-Apr-02, to lugnet.space, lugnet.build)
 
  Re: Keppler Industries Update: F-606 Greengree
 
(...) --- wubwub wubwub@wildlink.com jains.has.it <-- Jain's Guide www.sitcatsit.com <-- a guy and his cat www.wildlink.com <-- the wildlinks Start planning for BrickFest 2002! The AFOL Community's Premier Fan Run Event! www.brickfest.com (23 years ago, 18-Apr-02, to lugnet.space, lugnet.build)
 
  Re: Bamiyan Buddhas
 
I hadn't got much further than collecting photos. There were several articles about Bamiyan in the past two years of _Minerva_, a journal of ancient art and archaeology. The editor made one remark I'd like to bring up here (I'll have to retrieve (...) (23 years ago, 18-Apr-02, to lugnet.build.ancient)
 
  Re: Tony's Lego Stuff Online
 
(...) You know I never thought about that. I guess that could be a problem. Thanks (...) I will try that, but I didn't want huge thumbnails. I guess I just made them way too small. (...) I think Kyle said the same thing a few weeks back! I will dump (...) (23 years ago, 18-Apr-02, to lugnet.build.mecha, lugnet.publish.html)
 
  Re: Tony's Lego Stuff Online
 
(...) 1: The heads look like a banner, not like navigation icons. It would help if the text below the heads was there all the time instead of appearing when you hover over them. I do think it looks cool, but it requires people to wave the mouse (...) (23 years ago, 18-Apr-02, to lugnet.build.mecha, lugnet.publish.html)
 
  Re: Tony's Lego Stuff Online
 
(...) Thank you Gil! (...) Well, I drew them by hand, scanned them and redrew them in photoshop (don't have illistrator yet). I do have to give credit where credit is due. I was influenced by Greg Hyland's awesome comics on (URL)The quality of the (...) (23 years ago, 18-Apr-02, to lugnet.build.mecha)


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