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Subject: 
Re: LDA2006 Progress Report
Newsgroups: 
lugnet.cad.ray, lugnet.animation, lugnet.cad.dev
Date: 
Sat, 25 Feb 2006 02:05:33 GMT
Viewed: 
149 times
  
In lugnet.cad.ray, Timothy Gould wrote:
In lugnet.cad.ray, Tore Eriksson wrote:
I've changed priorities once again. The need of what I call standalone scripts
have turned my todo-list upside-down. And the Tween command has made all the
difference! After working all night, I finally made it work. That is, the first
of the three kinds of standalone scripts I've planned for. But hopefully the
most complicated. The other two will just use commands that LDA already
supports. All I have to do is let the program jump into a new script and when
it's done, find its way back to the next line of the main script.

The idea is that the main script, here:"MyAn.txt", will call on another script
here:"mfWalk01.txt", every time the compiler shoots a frame. And after several
hours I have it to behave the way I've planned. --SNIP--
The compiler replaces "Self" with the object name from the call, in this case
"Minifig01". Normally, XRot would be a variable, but in this case (XRot, YRot,
or ZRot) it is a command. And the rotation angle is tweened to a value depending
on where in the table the Progress value fits. This means that we are not forced
to follow a mathematic formula or have to get ourselves into hopelessly
complicated if-statements! And the animated objects have individual Progress
"clocks" that can be started and stopped independent of eachother at different
times (=frames). The format is not bound to minifigs either. At least it suits
my way of thinking much better than POV programming. A much more obvious
time-line. (I wish it was possible to make the syntax more LDraw-like, but five
years of thinking and re-thinking has proved it impossible.)

And the best thing of all: it works!

--SNIP--
This is so exciting! It won't be long until CGI based Brickfilms are very easy
to create - at least for those who know how use LDraw! I think it's almost a
revolution.


/Tore

This all sounds very cool Tore. I may have to give it a go sometime. One
suggestion to you is to allow for different tweening systems. Sometimes you may
want something other than a linear tweening and it would be nice to be able to
do so.

Tim


Thanks for the input, Tim.

I agree. Exponential functions for acceleration or fall would be nice to have.
Sinus and Cosinus functions will make smoother walks. The best would probably be
support for splines or maps, but that's way beyond my qualifications.

I'm not a very skilled programmer, so I just develop the syntax and a very
simple interface. If I suceed to make demos impressive enough, I hope some more
skilled programmer(s) will make better GUI's and import filters and so on.

But for tonight I hope to implement the two remaining functions needed before I
can realease the first "complete" beta.


/Tore



Message has 2 Replies:
  LDA2006 2006-02-25 Beta Release
 
Finally, I have released the first beta version of my LDraw Animation System that supports the three new standalone [sub]scripts! To give it a go, download either (URL) on what you think takes less time. Then download (URL) unpack all files into (...) (19 years ago, 25-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
  Re: LDA2006 Progress Report
 
(...) Hi Tore, Congrats on your recent work. As you know, I am working on a parallel animation app project. At this point, I've stopped development on the new version and plan to dedicate the next month or so to cleanup duties (anything from (...) (19 years ago, 27-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)

Message is in Reply To:
  Re: LDA2006 Progress Report
 
(...) --SNIP-- (...) --SNIP-- (...) This all sounds very cool Tore. I may have to give it a go sometime. One suggestion to you is to allow for different tweening systems. Sometimes you may want something other than a linear tweening and it would be (...) (19 years ago, 25-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)

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