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 Animation / *763 (-20)
  Re: floating/jumping/flying models?
 
(...) frames? (...) thread (...) be very (...) people (...) trick that (...) behind your (...) I've done (...) sticks (...) behind (...) suspended in (...) not (...) on the (...) it's (...) right-side (...) across the (...) Hope (...) In the digital (...) (20 years ago, 5-Aug-04, to lugnet.animation)
 
  Re: Anyone doing Stop Motion with a Digital Camera?
 
(...) I've played with iStopMotion on Mac OS X. Awesome app, it is so easy. They have an ad on www.brickfilms.com. I met one of the developers too, and he is really nice. And they have always responded to my emails quickly. -- James Reynolds (URL) - (...) (20 years ago, 4-Aug-04, to lugnet.animation)
 
  Re: Anyone doing Stop Motion with a Digital Camera?
 
(...) I've done it using an app called FrameThief, but recently have decided to switch to one called MediaEdit. FrameThief is OS X only, but I think MediaEdit runs on Windows as well. A search should turn them up. Both of these are nice because they (...) (20 years ago, 4-Aug-04, to lugnet.animation)
 
  Re: floating/jumping/flying models?
 
(...) There are a few different tricks that you can use. One is the string trick that you mentioned above. I've never had much luck with it myself. A second trick is to build some sort of supporting structure that is behind your object, away from (...) (20 years ago, 2-Aug-04, to lugnet.animation)
 
  floating/jumping/flying models?
 
How do stop-motion animators make models that are in mid-air on certain frames? I can imagine suspending the model with a thread and then scrubbing the thread out digitally, but (1) that's a lot of work, and (2) the model wouldn't be very stable, (...) (20 years ago, 2-Aug-04, to lugnet.animation)
 
  Simple Animation
 
(URL) clock and "Save As", otherwise some of the end gets cut off... RK (20 years ago, 24-Jul-04, to lugnet.animation)
 
  Vahki to Rahkshi morph
 
It's way wee. Linked from here: (URL) (20 years ago, 18-Jul-04, to lugnet.technic.bionicle, lugnet.animation, FTX)
 
  Re: New Animation!
 
Sure! Since I don't... currently know how to upload stuff I'll just give you the whole 'Spline' bit. Here it is: #declare Spline1 = spline { natural_spline -0.20, <0,50,1000>, // control point 0.00, <0,50,800>, // starting point 0.20, (...) (20 years ago, 11-Jul-04, to lugnet.cad.ray, lugnet.animation)
 
  Re: New Animation!
 
That's really cool! Any potential in sharing the .pov file? Or at least some comments? RK "Trevor Hewer" <tjhewer@cogeco.ca> wrote in message news:I0G8o3.2BF@lugnet.com... (...) was (...) It (...) (20 years ago, 10-Jul-04, to lugnet.cad.ray, lugnet.animation)
 
  New Animation!
 
Hello, all. I have just discovered POV-Ray's wonderful Spline feature. I was mulling over how to create fluid movements with exponential curves. I did achieve some good results, but the animations are rather small and simple. It then occurred to me (...) (20 years ago, 6-Jul-04, to lugnet.cad.ray, lugnet.animation)  
 
  Spiderman animation made by folks of Monty Python fame
 
The guys who made the Monty Python Lego short are making one for Spiderman. Here's the story: (URL) Main thomasmain@myrealbox.com (20 years ago, 1-Jul-04, to lugnet.animation, lugnet.mediawatch)
 
  Re: Brickfest 2004 Animation Contest announcement
 
New information and details about the animation contest have been posted to the brickfilms.com web site: (URL) (20 years ago, 8-Jun-04, to lugnet.events.brickfest, lugnet.animation)  
 
  Re: Brickfest 2004 Animation Contest announcement
 
Crosspost to .announce and XFUT to lugnet.events.brickfest. (...) Thanks, Robert, for posting this on behalf of Josh. This is exciting news and it sounds like the team has selected a great theme! I hope we'll see lots of great entries... I look (...) (21 years ago, 21-May-04, to lugnet.announce, lugnet.animation, lugnet.events.brickfest)
 
  Brickfest 2004 Animation Contest announcement
 
Greetings. I will try to answer all the questions that this thread generates, however many of your concerns may have already been addressed at the Brickfilms.com forums: (URL) note that I am posting on behalf of the organizer, Josh Leasure; also at (...) (21 years ago, 21-May-04, to lugnet.animation)
 
  Re: Motion Blur (Was: NEW ANIMATION)
 
(...) Interesting will try a test or two. Steve (21 years ago, 15-May-04, to lugnet.cad, lugnet.animation, lugnet.technic)
 
  Re: NEW ANIMATION
 
Hello Steve (...) However (...) porblem I (...) How about increasing or decreasing the rotation speed of the wheels, or would that conflict too much with the distance traveled by the wheels? Is increasing or decreasing the framerate an option? (...) (21 years ago, 15-May-04, to lugnet.cad, lugnet.animation, lugnet.technic)
 
  Motion Blur (Was: NEW ANIMATION)
 
(...) Me too. I have thought of making a really nasty cheat by emulating motion-blur using trans-coloured parts that in the models directory. I have'nt had time to develop this idea so far, though... /Tore (21 years ago, 14-May-04, to lugnet.cad, lugnet.animation, lugnet.technic)
 
  Re: NEW ANIMATION
 
(...) The wheels are programmed to turn as the truck moves across the screen. However the frame rate matches the rotation of the spokes pretty well. (URL) I am looking for a way to do motion blur which will also help fix this porblem I hope. Steve (21 years ago, 14-May-04, to lugnet.cad, lugnet.animation, lugnet.technic)
 
  Re: NEW ANIMATION
 
Hello steve "Steve Krass" <skrass@hillengr.com> schreef in bericht news:HxKKKn.1uwz@lugnet.com... (...) This animation look cool too. I have a new chalange for you: Make the wheels turn... Or is that too much? ( I am not in to rendering...) (...) (21 years ago, 13-May-04, to lugnet.cad, lugnet.animation, lugnet.technic)
 
  Re: NEW ANIMATION
 
Added a different point of view. Check it out. (URL) Steve (21 years ago, 11-May-04, to lugnet.cad, lugnet.animation, lugnet.technic, FTX)


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