Subject:
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Re: floating/jumping/flying models?
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Newsgroups:
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lugnet.animation
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Date:
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Thu, 5 Aug 2004 20:32:16 GMT
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Viewed:
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6775 times
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> In lugnet.animation, Joe Strout wrote:
> > How do stop-motion animators make models that are in mid-air on certain frames?
> > I can imagine suspending the model with a thread and then scrubbing the thread
> > out digitally, but (1) that's a lot of work, and (2) the model wouldn't be very
> > stable, making it hard to position properly. What other techniques do people
> > use?
> >
> > Thanks,
> > - Joe
> >
> > P.S. This is my first LUGNet post, so please be gentle!
>
> There are a few different tricks that you can use. One is the string trick that
> you mentioned above. I've never had much luck with it myself.
>
> A second trick is to build some sort of supporting structure that is behind your
> object, away from the camera, that ties into your background somehow. I've done
> this with claymation before, using a wooden dowel. Basically, the dowel sticks
> into the model on the back, and then into the backdrop. Because it is behind
> the model, away from the camera's view, it looks like the object is suspended in
> mid-air. If I get some time tonight, maybe I'll put together a Lego-ized
> version of this and post it somewhere as an example.
>
> A third trick that I've heard about is to film the object on glass. I'm not
> sure exactly how it works, but I think you would probably put the camera on the
> ground, pointed up, with the glass over it, and then lay your model on it's
> side, against the glass. When filmed, the object looks like it is right-side
> up, and flying through the air. This would be similar to the old trick of
> making it look like an actor is climbing a wall by having them crawl across the
> floor in front of a tilted camera.
>
> There are probably others, but those are the ones that I am familiar with. Hope
> that helps!
>
> -Elroy
In the digital age we do it as follows:
1) Should a frame of the scene without the flying object.
2) Animate the object, supported by whatever you need (a stack of 1x1s is
usually sufficient, but I also used complex Technic structures in my most
recent movie)
3) Open both pictures in a picture editor; load the first as background, the
second as foreground (layers) and erase the support. Be careful with
shadows.
Stefan.
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Message is in Reply To:
| | Re: floating/jumping/flying models?
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| (...) There are a few different tricks that you can use. One is the string trick that you mentioned above. I've never had much luck with it myself. A second trick is to build some sort of supporting structure that is behind your object, away from (...) (20 years ago, 2-Aug-04, to lugnet.animation)
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