To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.animationOpen lugnet.animation in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Animation / 763
762  |  764
Subject: 
Re: floating/jumping/flying models?
Newsgroups: 
lugnet.animation
Date: 
Thu, 5 Aug 2004 20:32:16 GMT
Viewed: 
9499 times
  
> In lugnet.animation, Joe Strout wrote:
> > How do stop-motion animators make models that are in mid-air on certain • frames?
> > I can imagine suspending the model with a thread and then scrubbing the • thread
> > out digitally, but (1) that's a lot of work, and (2) the model wouldn't • be very
> > stable, making it hard to position properly.  What other techniques do • people
> > use?
> > 
> > Thanks,
> > - Joe
> > 
> > P.S. This is my first LUGNet post, so please be gentle!
> 
> There are a few different tricks that you can use.  One is the string • trick that
> you mentioned above.  I've never had much luck with it myself.
> 
> A second trick is to build some sort of supporting structure that is • behind your
> object, away from the camera, that ties into your background somehow. • I've done
> this with claymation before, using a wooden dowel.  Basically, the dowel • sticks
> into the model on the back, and then into the backdrop.  Because it is • behind
> the model, away from the camera's view, it looks like the object is • suspended in
> mid-air.  If I get some time tonight, maybe I'll put together a Lego-ized
> version of this and post it somewhere as an example.
> 
> A third trick that I've heard about is to film the object on glass.  I'm • not
> sure exactly how it works, but I think you would probably put the camera • on the
> ground, pointed up, with the glass over it, and then lay your model on • it's
> side, against the glass.  When filmed, the object looks like it is • right-side
> up, and flying through the air.  This would be similar to the old trick of
> making it look like an actor is climbing a wall by having them crawl • across the
> floor in front of a tilted camera.
> 
> There are probably others, but those are the ones that I am familiar with. • Hope
> that helps!
> 
> -Elroy

In the digital age we do it as follows:

1) Should a frame of the scene without the flying object.
2) Animate the object, supported by whatever you need (a stack of 1x1s is
usually sufficient, but I also used complex Technic structures in my most
recent movie)
3) Open both pictures in a picture editor; load the first as background, the
second as foreground (layers) and erase the support. Be careful with
shadows.

Stefan.



Message is in Reply To:
  Re: floating/jumping/flying models?
 
(...) There are a few different tricks that you can use. One is the string trick that you mentioned above. I've never had much luck with it myself. A second trick is to build some sort of supporting structure that is behind your object, away from (...) (22 years ago, 2-Aug-04, to lugnet.animation)

3 Messages in This Thread:

Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR