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| | LEGO animation software
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| Hello, Are there any software developers out there who would be interested in collaborating on a project with me to design, develop and produce software for CGI LEGO animation? I'm thinking something along the lines of an MLCad GUI, coupled with (...) (21 years ago, 22-Jan-04, to lugnet.animation, lugnet.cad.ray)
| | | | BrickFest PDX 2004 Animation Festival Entry Forms Available Online
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| Animators and BrickFest PDX 2004 Participants, Deadlines for Tell-a-Joke Animation Competition and "History of Flight" Animation Competition being held February 13th and 14 at BricksFest PDX 2004 are quickly approaching. The entries must be received (...) (21 years ago, 8-Jan-04, to lugnet.animation, lugnet.events.brickfest) !!
| | | | Re: Unfinished Project Release
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| (...) Which I'm not good at, which is why I had trouble. :) (...) That is, if you try to use the clock on the LDraw-generated file. If you're just rendering a new file for every frame there's no pain. I agree with you, though, on the difficulty of (...) (21 years ago, 3-Jan-04, to lugnet.animation)
| | | | Re: Unfinished Project Release
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| Animating with POVray is a matter of mathematics, but animating Ldraw-generated things is pure horror. You have to analyse the source file to locate the different objects, you have to find out where the pivots are (which is not easy, since the (...) (21 years ago, 2-Jan-04, to lugnet.animation)
| | | | Re: Unfinished Project Release
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| (...) Chris, Actually it took longer than you'd expect. I haven't learned enough about using the PoV-Ray clock yet, so I did it the hard way. For each frame I created a new file with MLCad, then ran it through L3P to produce the POV file. From there (...) (21 years ago, 2-Jan-04, to lugnet.animation)
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