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In lugnet.admin.general, Randy Anchikoski writes:
> Again, a more informal system was intended. I am assuming that a good
> majority of the future bulk buyers either post on LUGNET or lurk there. If
> we all blindly request elements from TLG, but they will only produce those
> elements if they are in sufficient quantity, there might be those that don't
> get their order. If some of us were willing to 'bend' and either top up
> each other's orders, or alter our requests so as to match someone else's and
> meet the quota, then it would be worth it to do this database. However if
> everyone wants their specific piece and they can afford it and that's it,
> then this thing will be a waste of time. If we all see a list of 40-tooth
> red gears (in the database) hit 1000, then we can say 'all right--let's all
> place our orders' since there will be sufficient quantity to produce that
> piece (assuming 1000 is enough--another variable I don't know, and assuming
> everyone follows through). I am aware of the potential complexity and
> uselessness of this. I'm just trying to get an idea out there.
I think it's a great idea! But my only comment is that you might want to run
it by Brad first and see if he would even find it useful. Maybe he would, or
maybe LEGO Direct is already planning to implement something like that
themselves. The only way to know is to ask Brad, I think.
--Todd
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Message has 1 Reply:
Message is in Reply To:
| | Re: Regarding bulk orders: a proposal
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| "Todd Lehman" <lehman@javanet.com> wrote in message news:Ft80HL.IFD@lugnet.com... <SNIPPEROONEY> (...) OK. My main intent was user-based info-gathering, not a direct system with LEGO itself. But we'll see. (...) True. (...) will (...) ton (...) (...) (25 years ago, 18-Apr-00, to lugnet.admin.general, lugnet.general)
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