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  Re: Elections and Membership in ldraw.org
 
(...) Ok. (...) I can accept this. There are several possible verification systems. I think we should use several, to make it easy for as many people as possible. Ultimately though, the onus should be on the applicant to prove his/her identity, (...) (21 years ago, 28-Apr-03, to lugnet.cad.dev.org.ldraw)
 

how, deep
(score: 0.863)

  Re: New Space Transport
 
I like this a lot. Very compact and functional. I'm really anto storage space and opening hatches and stuff. How deep is the cargo area? Does that little blue box open as well? Also that sticker is cool and I love how you used the half cylinder (...) (23 years ago, 31-May-01, to lugnet.build, lugnet.space)
 

how, deep
(score: 0.863)

  Re: Adding to Catagory Group
 
(...) Here's a link to my MLCad.grp file: (URL) been meaning to share this for a while. It's much more finely granulated than the default MLCad groups. I even asked Michel if he could make it the default but alas nothing came of it. -Orion (15 years ago, 6-May-09, to lugnet.cad.mlcad)
 

link
(score: 0.863)

  Re: LDraw.org 2009-01 Parts Update Now Available
 
(...) At (URL) link "Download LDrawParts.exe" is a Windows installer for the complete library. Is that what you are asking? The complete.zip downloadable from (URL) has also been updated. Chris (15 years ago, 7-May-09, to lugnet.cad)
 

link
(score: 0.862)

  Re: Brickworld - Thursday Workshops
 
(...) Sorry, I've been asleep at the wheel again. :) Workshop registration is now open. You must be signed into the Brickworld web-site & be registered to attend. Under 'Program' click on 'June 18, 2009', then under each workshop, there will be a (...) (15 years ago, 1-May-09, to lugnet.events.brickworld, FTX)
 

link
(score: 0.862)

  Re: Adding to Catagory Group
 
(...) Thanks for the info guys, I've only been building for about a week now and haven't set down and gone through all the tutorials yet. I've been having too much fun just building. I noticed in the thread link that Ducky had altered the names of (...) (15 years ago, 6-May-09, to lugnet.cad.mlcad)
 

link
(score: 0.862)

  New poll: how do you handle building interiors, backsides
 
Hi all, I figured I'd try putting up a poll for those of you who build buildings. I guess the main question I'm getting at is do you build buildings more for display (how they look as backdrop for your brickfilm or train layout or whatever), or more (...) (21 years ago, 4-Sep-03, to lugnet.general, lugnet.town, lugnet.trains, lugnet.castle)
 

how, link
(score: 0.861)

  Peeron_to_MLCad
 
Hi All I have developed a program called Peeron_to_MLCad. It's useful to simplify the initial phase of implementation of existing Lego sets. With Peeron_to_MLCad is possible to reduce drastically the time needed to select the parts and find the (...) (15 years ago, 4-May-09, to lugnet.announce, lugnet.cad, lugnet.cad.dev, lugnet.cad.mlcad)  
 

link
(score: 0.861)

  Re: .castle's problem
 
(...) Well, they both wrote a lot in the past three posts. Let's see if I can't sort out some of my thoughts on the subject... First, I apologize for this being off-topic, but we are a close-knit group here, so I think we can handle it. Second, I (...) (21 years ago, 7-Sep-03, to lugnet.gaming.starship, FTX)
 

how, link
(score: 0.861)

  Re: Tim Robbins "Countering a Wave of Hate"
 
(...) Precisely. Well said, Scott. But Mr. Robbins isn't a deep enough thinker to understand what you (and others) are telling him. He'd rather just whine about how now everyone is out to get him. I don't see HIM standing up to defend the rights of (...) (21 years ago, 19-Apr-03, to lugnet.off-topic.debate)
 

how, deep
(score: 0.861)

  Re: Sportstar MOC
 
(...) Cool. Nicely done Travis, as usual. The front is a little squarish for me but I like the bumper. My favorite is probably the color scheme and how it blends together nicely in the rear. Excellent work. Jamie (URL) (21 years ago, 6-Sep-03, to lugnet.space, FTX)
 

how, link
(score: 0.861)

  Re: PCS Recon Lunar Lander
 
(...) Thank you kind sir. I don't know how long the revival will last, but like I told Chris, it's nice to build a pod again. The skids don't retract. For this one I didn't want them to. Jamie (URL) (21 years ago, 4-Sep-03, to lugnet.space, FTX)
 

how, link
(score: 0.861)

  Re: PCS Recon Lunar Lander
 
(...) And the spacemen rejoiced. Thanks Allister. It's good to actually have some time to build and get some new stuff out there. Just need to shake some of the rust off. (...) Man, how many times have I been there. I still have a half built ship (...) (21 years ago, 4-Sep-03, to lugnet.space, FTX)
 

how, link
(score: 0.861)

  A design idea
 
I apologize for the length of this post, but I felt it necessary to explain my idea to the fullest to avoid any confusion. Much discussion has been put into problems with having one dedicated person constantly updating Castle World. I agree, such a (...) (21 years ago, 5-Sep-03, to lugnet.castle, FTX)
 

how, link
(score: 0.860)

  Re: Alpha MOC
 
(...) Nice work with this one. I like the smothness of it. You used the pieces very well and in diffrent ways. I also like how you put the canopy backwards as you do in some of your other ships. It's also cool to see your sketches for it. Jamie (...) (21 years ago, 4-Sep-03, to lugnet.space, FTX)
 

how, link
(score: 0.860)

  New planetary gears and gear sets and self-made differentials
 
(URL) Simpson planetary gear set>> My lugnet pages contain now new planetary gears and gear sets and self-made differentials. There are also equations which help to calculate the ratios of planetary gears and gear sets and two methods how to (...) (9 years ago, 8-Dec-15, to lugnet.technic, FTX) ! 
 

how
(score: 0.860)

  9v Motor Stripdown
 
Hi, I've got a friend who has a couple of 9v motors that have a broken shaft. I'm not too sure where it's broken but was wanting to know if anyone has a link to a site that has the details on how to strip on of these motors down to repair them? (...) (21 years ago, 2-Sep-03, to lugnet.robotics, lugnet.technic)
 

how, link
(score: 0.860)

  What will Castle World be?
 
Ok - most of the discussion in the other post is getting away from the real point - the need for a new site. As Dave said - we need to figure out what Castle World will be. Here is one idea. If people like it, we could then worry about who will put (...) (21 years ago, 3-Sep-03, to lugnet.castle.org.cw)
 

how, link
(score: 0.860)

  Re: Castle World is dead.
 
(...) Oh, the official "last name" adressal? Oooh, were gettin SERIOS here... (...) Nobody should. And nobody should have rights over anyone elses time either. (...) He created it, yeah, and so on. But hes barely posted. Hes lurking. So we should (...) (21 years ago, 2-Sep-03, to lugnet.castle.org.cw, FTX)
 

how, link
(score: 0.860)

  Re: unsubscribing
 
(...) How did you subscribe? When I subscribe (very very rare, I use the web interface pretty much exclusively), I go to this page (URL) then to this link on it (URL) manipulate my subscription there. Hope that helps. If not, ask again, after (...) (21 years ago, 29-Aug-03, to lugnet.admin.general)
 

how, link
(score: 0.860)

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