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  Re: Beating up, kicking, and verbally abusing an old dead rotted horse...
 
(...) My understanding is that the new Wine supports the .NET framework using MONO (open source implementation of nearly all of .NET). I think it is older programs, and game-like programs (like LEGO's designer) that it has trouble with. -Chris Gray (16 years ago, 7-Nov-08, to lugnet.trains, lugnet.general)
 

dead
(score: 0.647)

  Re: Beating up, kicking, and verbally abusing an old dead rotted horse...
 
(...) Although Mono make it possible to run .NET application over Linux (without wine), currently Mono fully support only .NET version 2 while microsoft already have .NET 3.x and .NET 4 comming soon if not already available. Mono will always be (...) (16 years ago, 7-Nov-08, to lugnet.trains, lugnet.general)
 

dead
(score: 0.647)

  Re: Beating up, kicking, and verbally abusing an old dead rotted horse...
 
(...) One particular enhancement I'd like is better track height and slope management. I'd like to be able to set each individual track piece end height to the nearest 1/6 of a plate height. My layout has many track pieces at non-integer plate (...) (16 years ago, 7-Nov-08, to lugnet.trains, lugnet.general)
 

dead
(score: 0.647)

  Re: Beating up, kicking, and verbally abusing an old dead rotted horse...
 
(...) What about (URL) BlueBrick>, as discussed in (URL) #3>? Might be good to coordinate efforts. Benn (16 years ago, 6-Nov-08, to lugnet.trains, lugnet.general, FTX)
 

dead
(score: 0.646)

  Re: Beating up, kicking, and verbally abusing an old dead rotted horse...
 
(...) It is indeed written using MFC, which it makes extensive use of for the GUI. Porting it to another platform would take considerable effort. I think what I'm going to do first is get the source code into a package I can release (and archive!) (...) (16 years ago, 6-Nov-08, to lugnet.trains, lugnet.general)
 

dead
(score: 0.646)

  Re: Beating up, kicking, and verbally abusing an old dead rotted horse...
 
(...) For me, the great think about Track Designer is that it runs just fine under the Wine Windows emulator. I've used it that way under my X86-64 Linux machine for several layouts, including working on NALUG layouts for train shows. I've never (...) (16 years ago, 6-Nov-08, to lugnet.trains, lugnet.general)
 

dead
(score: 0.646)

  Re: Beating up, kicking, and verbally abusing an old dead rotted horse...
 
(...) Open the source code! My guess is that's the best thing which can be done. Set up a open source project, and even if nobody contributes immediately, maybe a day... and of course you can still develop it (and the source code will never be lost (...) (16 years ago, 5-Nov-08, to lugnet.trains, lugnet.general)
 

dead
(score: 0.646)

  Re: Beating up, kicking, and verbally abusing an old dead rotted horse...
 
(...) Well, back when I was searching high and low for it, we wanted to intigrate the source in with visual basic to control our switching and such on the layout. Its great that you've found this gem even if it was 5 years later. I still have a (...) (16 years ago, 5-Nov-08, to lugnet.trains, lugnet.general)
 

dead
(score: 0.646)

  Re: Beating up, kicking, and verbally abusing an old dead rotted horse...
 
(...) If Matt or someonelse rewrite the code (open sourced or not) I would suggest to use a framework that is available to most of the OS like Qt or GTk. That way it would be really easy to port to all OS not just the most known. Wine is working (...) (16 years ago, 6-Nov-08, to lugnet.trains, lugnet.general)
 

dead
(score: 0.646)

  Re: Beating up, kicking, and verbally abusing an old dead rotted horse...
 
(...) Given the reports that its using MFC, it would be easier to rewrite a new version from scratch than to port the existing one. (16 years ago, 6-Nov-08, to lugnet.trains, lugnet.general)
 

dead
(score: 0.646)

  Re: Beating up, kicking, and verbally abusing an old dead rotted horse...
 
(...) Now I'm debating whether I should do some development on it myself or let someone else do it or open it up for collaborative development. I have been able to compile it but only with an older version of Visual C++ (version 4.0). Plus I have (...) (16 years ago, 5-Nov-08, to lugnet.trains, lugnet.general)
 

dead
(score: 0.646)

  Re: Beating up, kicking, and verbally abusing an old dead rotted horse...
 
(...) That is great news, Track Designer is very useful, I use it all the time when I do a LEGO train show as I have a different layout for each show. It still works very well but it would be nice to see a few enhancements. David (16 years ago, 5-Nov-08, to lugnet.trains, lugnet.general)
 

dead
(score: 0.646)

  Re: Beating up, kicking, and verbally abusing an old dead rotted horse...
 
AWESOME!!!!!! "Matthew Bates" <train_depot@yahoo.com> wrote in message news:K9u5s7.555@lugnet.com... (...) (16 years ago, 5-Nov-08, to lugnet.trains, lugnet.general)
 

dead
(score: 0.646)

  Re: Beating up, kicking, and verbally abusing an old dead rotted horse...
 
(...) I've been looking for a backup copy for years. I'd thought I'd lost the source when the hard drive crashed on an old laptop. I spent ages trying to find a backup copy or a copy in an email archive (because I'm sure I sent it to someone once). (...) (16 years ago, 5-Nov-08, to lugnet.trains, lugnet.general)
 

dead
(score: 0.646)

  Re: Beating up, kicking, and verbally abusing an old dead rotted horse...
 
(...) I know this is 5 years late but I think I have finally found the source code! (16 years ago, 5-Nov-08, to lugnet.trains, lugnet.general) ! 
 

dead
(score: 0.646)

  Re: Lego renders
 
In lugnet.cad, Timothy Gould wrote: snip (...) Hi Tim, That statement is just too true!! I myself feel still as a beginner (first rendering maybe 20 month ago). And I got some really helpful tips from Jeroen (digitalbricks.nl), but first I had to go (...) (19 years ago, 9-Jan-06, to lugnet.cad, lugnet.cad.ray, FTX)
 

beneke
(score: 0.646)

  Re: Some more infos on new trains // more new infos as quoted from 1000steine
 
In lugnet.trains, Jonathan Reynolds wrote: Hi Jonathan! [snip] (...) Sorry my mistake: I read the plate woud be 32 studs at 1000steine, but in fact it is 30 studs long. (...) Yes correct as Holger has already mentioned. Leg Godt! Ben P.s.: (...) (19 years ago, 9-Jan-06, to lugnet.trains)
 

beneke
(score: 0.646)

  Re: Hobby Train - the no future train?
 
In lugnet.trains, Tim David wrote: Hi Tim! (...) Excellent - my message was too long anyway. :-) (...) I myself have been amazed again and again during the past 2 years to find even by far more train stuff then ever expected in the past: Santa Fe (...) (19 years ago, 9-Jan-06, to lugnet.trains)
 

beneke
(score: 0.645)

  Re: Hobby Train - the no future train....
 
(...) Hi Ram, I think, I am quite familiar with the things one can expect from LEGO. I do not understand all the optimism here in Lugnet concerning the new kids trains. The nowadays 9V train stuff is available in 99% of all toy retail shops in (...) (19 years ago, 8-Jan-06, to lugnet.trains)
 

beneke
(score: 0.645)

  Re: Some more infos on new trains (they were partly presented in Frechen/Germany)
 
(...) [snip] Dear Jason, as just written in a reply on Ondrews questions, I cannot tell the answers to your questions. I missed these specific details. And we have seen not more than a train base with a metroliner placed on top of it... Regarding (...) (19 years ago, 8-Jan-06, to lugnet.trains)
 

beneke
(score: 0.645)

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