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  *577517 (-20)
  Re: Google Code branch
 
A third revision is up. The main highlight is that there is now stuff to visit across the river, as well as two bridges connecting to there! Also, I added short text descriptions to the file names so you can tell the models apart. (13 years ago, 25-Sep-11, to lugnet.cad.dat.models)
 
  Re: Looking For Yoda
 
(...) Nice! That backdrop really helps, but the hanging green whips are what did it for me. -Chris Gray (13 years ago, 24-Sep-11, to lugnet.starwars)
 
  Looking For Yoda
 
(URL) Click the pic for more details... AC (13 years ago, 24-Sep-11, to lugnet.starwars, lugnet.build, lugnet.announce.moc, FTX)
 
  Re: Problems with LDView
 
(...) Yeah, ok, I knew that too but I was hedging just in case I misunderstood what he was talking about. So what's the missing feature? Maybe an option to see the LDView command line running in a logging window somewhere? I don't know if LDView (...) (13 years ago, 24-Sep-11, to lugnet.cad)
 
  Re: Problems with LDView
 
(...) Hi Matija, Jaco is increasing the timeout for both ldview and ldglite. Kevin (13 years ago, 24-Sep-11, to lugnet.cad)
 
  Re: Problems with LDView
 
(...) I *know* that you can run LDView from the command line. That is how LPub uses LDView and ldglite as well. Kevin (13 years ago, 24-Sep-11, to lugnet.cad)
 
  Re: I'm bringing sexy back
 
(...) Well when you build locomotives in the correct width (that would be 8 wide by the way) it takes time. And you can't rush quality. ; ) Cale (13 years ago, 24-Sep-11, to lugnet.trains, FTX)
 
  Re: Google Code branch
 
(...) Excellent! I'm still not ready to merge our versions, so I made my own Rev041 (still not published; too much cleaning to be done first...) First attempt crashed my PC after 13 seconds of parsing, second attempt with all unnecessary processes (...) (13 years ago, 24-Sep-11, to lugnet.cad.dat.models)
 
  Re: I'm bringing sexy back
 
(...) <snip> (...) So you're dissing him but you are 4 behind on the count? Get building, man. :) (13 years ago, 24-Sep-11, to lugnet.trains, FTX)
 
  Re: Datsville Rev039 - Micro Update
 
(...) Really? Yes, I want to scrap them too, but not until we have some better replacement. /Tore (13 years ago, 24-Sep-11, to lugnet.cad.dat.models)
 
  Re: LEGO (has not!) killed the train club
 
(...) Thank you Ben. I have to say that when I started building LEGO steam several years ago your models were one of my big inspirations so you praise means a lot. I agree that combining systems can provide some excellent modeling opportunities. Add (...) (13 years ago, 23-Sep-11, to lugnet.trains, FTX)
 
  Re: Texas Sate Railroad Palestine Depot
 
(...) That's an awesome spread you go there! I really like how its size and shape remind me of how train clubs try to standardize module size and layout of track for uniformity and interconnection. The rounded roof of the main building is probably (...) (13 years ago, 23-Sep-11, to lugnet.trains, lugnet.general, FTX)
 
  Re: Problems with LDView
 
(...) I'm pretty sure you can run LDView on the command line. Do you mean a command line only version of LPub? (13 years ago, 23-Sep-11, to lugnet.cad)
 
  Re: LEGO killed the train club
 
(...) Hi Larry, There has been some discussion in the Ontario LUGS about going to an NMRA Train show again, I assume the Dates for the Train Show would be Aug 2nd - 5th (ish) I will ask around our Lug and see if there is any intrest. Jeff VW (13 years ago, 23-Sep-11, to lugnet.trains)
 
  7777 Redux Contest
 
Well... since Rob seems to have achieved his goal of breathing some life into .trains I'll copy this here too. There was a time when LEGO released books of ideas, when trains were a flagship property, when a LEGO license was something you used to (...) (13 years ago, 23-Sep-11, to lugnet.trains, FTX) ! 
 
  Re: Rendering with Motion Blur: My first Motion Blur Video is online
 
(...) Good to hear. Yeah TBB has a huge number of readers (millions by some stats). It amazes me sometimes. --SNIP-- (...) You should check it out. Once you get used to its quirks it's very quick to do whatever you want. (...) That sounds like too (...) (13 years ago, 23-Sep-11, to lugnet.trains, FTX)
 
  Re: Texas Sate Railroad Palestine Depot
 
(...) Wow! The next level of building is reached. I always loved to explore your colorful steam engines. Now there is even a fitting scenery around - and what a beautiful one! I like how you managed to create the rounded walls and above the roof (...) (13 years ago, 23-Sep-11, to lugnet.trains, lugnet.general, FTX)  
 
  Re: LEGO (has not!) killed the train club
 
(...) (URL) (...) Cale, this engine is stunning and really beautiful with all it's details! I agree with you on the extreme play value of power function. LEGO did well on this system. By combining 9V + IR-trains + PF-trains the system wins even (...) (13 years ago, 23-Sep-11, to lugnet.trains, FTX)
 
  Re: Rendering with Motion Blur: My first Motion Blur Video is online
 
(...) Tim, thanks for blogging that small vid. I am really amazed: none of my YouTube videos had ever collected 500+ clicks per day before. Now this has happend in just a couple of hours.... I was not aware how prominent brothers brick actually is (...) (13 years ago, 23-Sep-11, to lugnet.trains, FTX)
 
  Texas Sate Railroad Palestine Depot
 
(2 URLs) Gallery> My MOC inspired by the Texas State Railroad's Palestine Depot. Along with its' locomotives, the two depots on either end of the Texas State Railroad - one in Palestine, the other in Rusk, are memorable in their own right. For me, I (...) (13 years ago, 23-Sep-11, to lugnet.announce.moc, lugnet.trains, lugnet.general, FTX) ! 

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