| | Re: My attempts to get a vector line drawing
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(...) Have you tried disabling lighting? (...) I don't know any ether, I'm sorry. roland (13 years ago, 24-May-11, to lugnet.cad, FTX)
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| | Re: LEGOLAND® Florida Announces Opening Date
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(...) Abner, Not many people comment on the press release posts that you provide for the AFOL community, but let me speak for many AFOLs and say it is greatly appreciated! John C. (13 years ago, 24-May-11, to lugnet.mediawatch, FTX)
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| | Re: My attempts to get a vector line drawing
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(...) You are right that I can approximate it simply by making all the parts white (as shown). However, shaded white is not really white. Every angle of white reflecting to the camera is actually a different shade of gray. I really want no shading (...) (13 years ago, 23-May-11, to lugnet.cad, FTX)
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| | Re: My attempts to get a vector line drawing
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(...) <snip> (...) I'm not sure I 100% understand your goal(s), but I think what you need is: All white shading with all black edges. This way the (OpenGL) 'Z-Buffer' does all the hard work for you. Maybe travis could implement it in LDView, (or (...) (13 years ago, 23-May-11, to lugnet.cad, FTX)
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| | My attempts to get a vector line drawing
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For various reasons, I've been attempting to extract a vector line drawing of a large LDraw model. On the surface, this would seem simple (which is always the case for the hardest projects). LDraw itself is a vector format. Each edge line is defined (...) (13 years ago, 23-May-11, to lugnet.cad, FTX)
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