To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
To LUGNET News Traffic PageSign In (Members)
  *565974 (-5)
  Re: Western Train with instructions
 
(...) NB. 'finish off 2008' is what I mean --snip-- (...) Stage II is up now. (2 URLs) ((URL)). Tim (16 years ago, 13-Dec-08, to lugnet.trains, FTX)
 
  Re: Conditional Ring primitive?  [DAT]
 
I made a quick try - and it doesn't work very well, even when it should (between a cylinder and a cone). Example: (URL) (cedge primitive is here included). Cedge seems to behave correctly on the more sloped cone, but not on the other, it appears (...) (16 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Technicopedia Update
 
(...) Nice! One minor 'complaint' though: IMO, the 360 animations are rotating too fast, so it's difficult to really see any details. The super thing would be to have a controllable 360 rotation, so I could stop at any angle and look closer. I don't (...) (16 years ago, 13-Dec-08, to lugnet.technic)
 
  Re: Colinear Vertices
 
(...) I'll need to keep 3 dp in this case. But since it didn't smooth anyway I had no incentive to enlarge the file... (...) OK, we'll see if there is downsides to this. Maybe for very small details? Have a look at some fine mesh parts such as (URL) (...) (16 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) Something to try. If it works it would help for several shading issues I have seen. See for example around peghole going through curved surface of (URL) Could you send me the LDraw file used to generate 61069s01a1.png? I'll see how (...) You (...) (16 years ago, 13-Dec-08, to lugnet.cad)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR