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  Re: 10183 postponed?
 
(...) Is it me or have they remove mpd import? (ldr support is still there) (18 years ago, 21-Mar-07, to lugnet.cad.ldd)
 
  Re: more bricks in online P@B (WAS: 10183 postponed?)
 
(...) The price of red train doors just dropped significantly! I have been watching this on BrickLink and red trains doors usually run anywhere from $4-$8, the left hand doors being more expensive. Now they are $0.32 a piece! I already purchased a (...) (18 years ago, 21-Mar-07, to lugnet.trains, lugnet.cad.ldd)
 
  Sneekpreview on animation software
 
Hi all, After quite some time I think I got the basic control system / and interface working for the succeeder of LD4DModeler. I would appreciate any comments / suggestions from animators / developers concerning first impressions on the interface. (...) (18 years ago, 21-Mar-07, to lugnet.cad.dev, lugnet.cad, lugnet.animation)
 
  Re: Version 530 of my Library is available now.
 
(...) Hi Anton, Thanks for the info, I'm from the Netherlands to, and I agree using mm's is very logical. Not saying LDraw units are 'bad', but I think they are quite 'large'. Anyhow it's nothing conversion can't solve. I was just curious on which (...) (18 years ago, 21-Mar-07, to lugnet.cad)
 
  Re: The standard NXT firmware & the case of the missing opcodes
 
(...) I guess what I'm saying is '<<=', 'OP_ASL' and 'OP_LSL' are all the same thing (zero fill). '>>=' means either 'OP_ASR' (smear fill) or 'OP_LSR' (zero fill) depending on whether your target is signed or not. If you wanted direct equivalents (...) (18 years ago, 21-Mar-07, to lugnet.robotics.nxt.nxthacking)
 
  Re: The standard NXT firmware & the case of the missing opcodes
 
(...) Having used shifts in Z80 assembly before, I can see the uses of the different types. However, I can't see how I'd want anything other than arithmetical in the NBC opcodes. The only times I used logical, rotating, or with-carry-bit shifts was (...) (18 years ago, 21-Mar-07, to lugnet.robotics.nxt.nxthacking)
 
  Re: BrickFest™ PDX 2007 - Robotic Easter Egg Hunt
 
(...) Will, If you do manage to combine RCX & NXT, I expect it will look mashed-up, but unlike all the other stuff at BF, this is not a how-does-it-look competition. No matter how it looks, I'm sure people will cheer for robots that try to give them (...) (18 years ago, 21-Mar-07, to lugnet.events.brickfest, lugnet.robotics)
 
  Re: Automated shunter/switcher
 
(...) the point. In that case, the idea is just fantastic! It might even be doable by using the DCC's lamp output for the motor. Thanks also to Chris, it does help knowing the right keywords (in this case, "decoupling") :) (...) It really depends on (...) (18 years ago, 21-Mar-07, to lugnet.trains)
 
  Re: BrickFest™ PDX 2007 - Robotic Easter Egg Hunt
 
(...) I'll give it a whirl! I wouldn't want you to get the NXT prize just because you were the only one entered. :) My 'bot may be a mashup of RCX & NXT. It will likely be horrible ugly, and exhibit questional operational effectiveness, but fame and (...) (18 years ago, 21-Mar-07, to lugnet.events.brickfest, lugnet.robotics, FTX)
 
  Heavy Water Ruins
 
Here I'm again after a couple of months to tell you that I've finished the 2ª module of Heavy Water. In this module I've tried to make the passage to a more living and working area. It will take time but eventually I'll get to the city. Hope you (...) (18 years ago, 21-Mar-07, to lugnet.loc.pt, lugnet.loc.br, lugnet.announce.moc, lugnet.castle, FTX) !! 

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