 | | Re: rtl22 working concept
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(...) OK, thats the NEW criteria. "we need to use a marker SO LARGE, iain feels uncomfortable." NOW, can we talk about steve's balls? Chris (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: rtl22 working concept
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(...) I think you just want to use a marker that says "edding BOO" on it. :) Calum, post that photo of the World's Largest Marker (TM) at Spatles. That marker was so large it made me feel insecure about myself. Iain (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: rtl22 working concept
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(...) If only one game is played, the bot that plays first will be at a big disadvantage... (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: rtl22 working concept
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(...) Calum, I think you missed my point. When I said "easier" to draw. I meant to imply, that the robot who plays O would be at a SLIGHT timed disadvantage, vs. the X playing bot. We need to finalize a "timed" game and or would each "round" (...) (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: 2 Part requests.
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Thanks Travis, I'll have to remember that for next time. Thomas, I got the file you sent me and it works just fine... But it's missing a quad. The file shows this: Line #86: 4 16 20 0 -15 20 2 -15 20 2 -12 20 0 -10 Line #87: 4 16 20 2 -15 -20 2 -15 (...) (20 years ago, 14-Aug-06, to lugnet.cad.dat.parts, FTX)
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