To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
To LUGNET News Traffic PageSign In (Members)
  *532936 (-5)
  Re: rtl22 working concept
 
(...) OK, thats the NEW criteria. "we need to use a marker SO LARGE, iain feels uncomfortable." NOW, can we talk about steve's balls? Chris (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) I think you just want to use a marker that says "edding BOO" on it. :) Calum, post that photo of the World's Largest Marker (TM) at Spatles. That marker was so large it made me feel insecure about myself. Iain (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) If only one game is played, the bot that plays first will be at a big disadvantage... (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: rtl22 working concept
 
(...) Calum, I think you missed my point. When I said "easier" to draw. I meant to imply, that the robot who plays O would be at a SLIGHT timed disadvantage, vs. the X playing bot. We need to finalize a "timed" game and or would each "round" (...) (20 years ago, 14-Aug-06, to lugnet.org.ca.rtltoronto)
 
  Re: 2 Part requests.
 
Thanks Travis, I'll have to remember that for next time. Thomas, I got the file you sent me and it works just fine... But it's missing a quad. The file shows this: Line #86: 4 16 20 0 -15 20 2 -15 20 2 -12 20 0 -10 Line #87: 4 16 20 2 -15 -20 2 -15 (...) (20 years ago, 14-Aug-06, to lugnet.cad.dat.parts, FTX)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR