 | | Re: Our the R-games too hard?
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(...) How about 2 TTT games... 3x3 for the dummies like me, and 4x4 for smarter people. Make them both marbles and just extend the grid. Some might make theirs compete on both based on different programs (or the same, with some different logic)... (...) (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: 4x4 Tic Tac Toe...
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(...) It may be deterministic, but I doubt many could fit the entire solution tree into an RCX. How about making time a factor. In a cat's game, the faster playing bot wins (would need a way to time accurately, though). I think the complexity of (...) (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: rtlToronto 2006 shirts
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(...) Count me in for one.... (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: Our the R-games too hard?
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(...) I think we have had a few 'really hard' competitions--C$ comes immediately to mind And how many entries did we have? And a 'relatively' easy one--rope climbing--what--2 entries? We've ran block/marble stacking/sorting numerous times and we get (...) (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto)
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 | | Re: TTT - R22 - ball board
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(...) Since I won't be at dinner (most likely), here is my 2 cents, based on Chris' board, and the one used by the the club with blocks. My proposed board: (URL) One player has the red area, one has the blue. During a bots turn, it can be anywhere (...) (20 years ago, 10-Aug-06, to lugnet.org.ca.rtltoronto, FTX)
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