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(...) Well... this is really something new! :-) The diorama has almost a sublime quality to it. I think you could have pushed that even further by making the landscape more rugged and desolate. Nevertheless, the serene setting you created is (...) (20 years ago, 28-Feb-06, to lugnet.space, lugnet.build.mecha, FTX)
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 | | Re: Datsville animations - first tests
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(...) Not my tool although I don't actually know whose it is. I was told about it a while back. Tim (20 years ago, 28-Feb-06, to lugnet.cad.ray)
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 | | Re: NXT e MUP
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(...) Questa è una buona notizia :-) (...) Beh, si è sicuramente sprecato, ed inoltre non credo proprio che i nuovi motori lasciati "spenti" offrano così poca resistenza alla rotazione. (...) Dicevo "treno di ingranaggi" in senso lato ... cinghie, (...) (20 years ago, 28-Feb-06, to lugnet.org.it.itlug)
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 | | Re: Datsville animations - first tests
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(...) Oh, thanks, personally i think the actual renderings are poor, ugly looking and only usable as first shoot tests. I only have published them cause i get a little bit pressure from my wife and it was a perfect excuse to use iWeb. I think a can (...) (20 years ago, 28-Feb-06, to lugnet.cad.ray)
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 | | Re: New Power Armor PA006A
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(...) Oh yes, as you know I have been trying to find a better way for a while. Those new parts from the Exo-Force series were a blessing. (...) Thanks Mladen. I am really interested in exploring more vehicles at this point but my lack of time is (...) (20 years ago, 28-Feb-06, to lugnet.build.mecha, FTX)
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 | | Re: New Power Armor PA006A
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(...) I don't know Keith, the Third Reich might use them for evil purposes. What ever you do, DO NOT give one to One Eyed Jack. Take care, David. (20 years ago, 28-Feb-06, to lugnet.build.mecha, FTX)
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 | | Re: New theme and new creation: Forest Sentinel
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(...) Hi Adrian, fantastic idea. This is one of the dioramas I would love to build one day. The details are great. I do agree with Anders that as hard as it is to emulate dirt and rust with Lego a few well placed orange, red, and brown parts, close (...) (20 years ago, 28-Feb-06, to lugnet.space, lugnet.build.mecha, FTX)
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 | | Re: Datsville animations - first tests
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w00t! These animations look realy realy good! I'd love to learn how to do this, but I am very very lazy... Tim's boxing tool also looks very promissing, weird I never saw this mentioned before? Play well indeed! (20 years ago, 28-Feb-06, to lugnet.cad.ray)
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 | | Re: Datsville animations - first tests
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(...) Yeah. LDBoxer was the first step in the optimization process reducing the vertex count dramatically. From my experience with blender i think i can handle scenes with up to 3-4 million vertices on my powerbook. The last rendered scene (not (...) (20 years ago, 28-Feb-06, to lugnet.cad.ray, FTX)
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 | | Re: It's awfully quiet in here
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"Ed Parrent" <ejpai@telusplanet.net> wrote in message news:IvD49z.pAE@lugnet.com... (...) Ya, got mine this morning... Bummer... Rob www.brickmodder.net (20 years ago, 28-Feb-06, to lugnet.robotics)
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