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  Re: London Underground 1995 Tube Stock
 
(...) No-one is in there yet. It is really too small to have interior detail (with much of the interior taken up with the structuring). David (21 years ago, 20-Sep-05, to lugnet.underground, lugnet.loc.uk, lugnet.trains, FTX)
 
  Re: First Train Sighting in a Lego Book (1955)
 
(...) I forgot to cross post this to lugnet.trains! Gary Istok (21 years ago, 20-Sep-05, to lugnet.general, lugnet.trains)
 
  Re: London Underground 1995 Tube Stock
 
(...) ... (...) David, the train looks great. It's amazing you could get a scale train in at a 8 brick max hieght. I'll have to try the WD-40 myself. Does it have any interior detail, or a driver in the cab? I'm horribly lazy about building (...) (21 years ago, 20-Sep-05, to lugnet.underground, lugnet.loc.uk, lugnet.trains, FTX)
 
  First Train Sighting in a Lego Book (1955)
 
(...) OK Train lovers I have good news and bad news about a train sighting in a Lego book (from Dave Shifflett), namely a 1955 Danish Idea Book. (URL) good news is this is the earliest known Lego picture with a train in it. The bad news is that it (...) (21 years ago, 20-Sep-05, to lugnet.general)
 
  Have you seen Ben's new BR 23
 
Hi Ben and all friends of Lego-steam engines I guess many of you already have noticed Ben Benekes new super loco on Brickshelf. (URL) Ben for putting so much effort in showing and explaining the all the details of the model. I very much appreciate (...) (21 years ago, 20-Sep-05, to lugnet.trains)
 
  Re: Mating Game - moc up
 
(...) Though it would make sense that (assuming most bots don't have an omni-drive) if you get bumped , it would be by the front of another bot... so the question is, on what face is your depositor and on what face is your receiver? If they are both (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
(...) Step back and try and sudo code something like that between two robots you control. Then consider there will we 8 or more other robots coded by different people running at the same time. Then consider the limited sensory input you have. Then (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
(...) I agree with this, I think that by doing it this way we can get a lot of variety of different robots, and ideas. By defining small hole into which the bricks have to go into, I think that it limits the designs. I think we should be able to (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
In lugnet.org.ca.rtltoronto, rob.antonishen@gmail.com wrote: <snip> (...) A circumference of bumpers around the perimeter--that should be easy for Chris who has the cybermaster touch switches to differentiate on one port which bumper was pressed (I (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)
 
  Re: Mating Game - moc up
 
(...) I have ideas, but when you have two 'bots not facing one another, it's next to impossible for them to face each other unless there's communication between the 'bots--I mean, I can get my 'bot facing the other 'bot relatively easy, but if (...) (21 years ago, 20-Sep-05, to lugnet.org.ca.rtltoronto)


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