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  *510206 (-5)
  Re: How do I get these new applications working?
 
(...) I do have the parts that came with the Bricksmith download. I placed the folder in the /Library directory. I believe I have set both applications to look at that location. After some further experimenting, I have now found some files that (...) (20 years ago, 27-Aug-05, to lugnet.cad.dev.mac)
 
  Re: Schizoid Joe Vig
 
(...) :-) Obviously you don't belong to those who never take minifig legs appart... just not like me (it would break my heart to torture a minifig like that...) Bye. (20 years ago, 27-Aug-05, to lugnet.build.vignette, FTX)
 
  Schizoid Joe Vig
 
Poor Joe Vig It could be difficult to have two faces... (URL) Erik "brickerik" Amzallag FreeLUG member (20 years ago, 27-Aug-05, to lugnet.build.vignette, FTX)
 
  Re: LDGLite (on OS X) and Bricksmith
 
(...) Should be pretty close, they share the same codebase. However I think some opengl implementations may limit your canvas to a bit less than infinite for ldglite. I think you get pretty good antialiasing just by scaling by 2 or 3. Here are some (...) (20 years ago, 27-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Re: LDGLite for OS X 1.0.18 now available
 
(...) Um, sorta, kinda. I think it always handled them when they were in "quotes", but now I fixed up at least the L3 parser to deal with the new MLCad and BrickSmith style without the quotes. However, I've got to learn lex and yacc to modify the (...) (20 years ago, 27-Aug-05, to lugnet.cad.dev.mac)


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