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  Exporting for use in LDraw?
 
Hey guys (and gals) - I'm a level-one software engineer at Electronic Arts Tiburon, based in Orlando, FL. I don't know how up on the videogame industry you guys are, but EA Tiburon currently has a team working on a Superman game to be released some (...) (21 years ago, 8-Aug-05, to lugnet.cad)
 
  PCS S.C.U.M.
 
Took a classic design and added a PCS twist to it (I broke a few (URL) doing it though...whoops). PCS S.C.U.M. (URL) LMKWYT Jamie (21 years ago, 8-Aug-05, to lugnet.space, lugnet.announce.moc, FTX) ! 
 
  Re: LEGO Factory sets
 
(...) well speaking of the instructions.... since i am using dialup i figured i would check out the liberty instructions with the picture version of them. unfortunently there quite hard to follow due to there small size. now granted i'm using 8x12 (...) (21 years ago, 8-Aug-05, to lugnet.build.microscale, FTX)
 
  Re: This van is more than meets the eye...
 
In lugnet.space, Stephen Pakbaz wrote: snip Cool Transformers, all three. It's hard enough to make a posable mech out of Lego, but then figuring out how to fold it up into a vehicle? Amazing skills, man. (21 years ago, 8-Aug-05, to lugnet.space, lugnet.build.mecha, lugnet.town, FTX)
 
  Re: Set 10030 ("Imperial Star Destroyer") re-release comments
 
(...) At first I wanted to say, "Man, that's criminal that they'd do that." Then I reflected on the hour of seething rage I had, between ten minutes of fixing it after getting it from my apartment to my car, thirty minutes of fixing it in the (...) (21 years ago, 8-Aug-05, to lugnet.general, FTX)
 
  Re: Set 10030 Imperial Star Destroyer re-release comments
 
(...) That's a good idea - I'll keep that in mind should I ever get fired from my job and have to transport it back out of my cubicle. However, I don't have any plans for that, so as far as I'm concerned it can sit and rot right where it's sitting (...) (21 years ago, 8-Aug-05, to lugnet.starwars)
 
  Re: Drake MkIV - final refinement and backstory
 
(...) There was something that seemed a little off about the upper body in the previous version, and your latest mods fixed it. Now it looks a lot like a Neumann mech (which is a good thing). Maybe I'll try out some worm gears in my next mech. (21 years ago, 8-Aug-05, to lugnet.build.mecha, FTX)
 
  Re: How do you change the floor and sky in POV for grass and clouds?
 
I haven't tried the sky sphere yet, but I'm still having a problem with the grass texture. I did as you said and put "4" in for the "floor_height". I even tried "4 Hollow", since that was the figure original there. What happens is that I get an (...) (21 years ago, 8-Aug-05, to lugnet.cad)
 
  Re: "Bluebell" Assault Gunboat
 
(...) I love that thick wedge shape, that's so hard to do with Lego. I like the engines, but I agree with your MOCPages comment, they would look better in recessed housings. Very creative, as usual for you Kenn. Beautiful work. (21 years ago, 8-Aug-05, to lugnet.space, FTX)
 
  Schpiffkraft Hakenkreuz
 
The Space Nazis™ are here! Here we see the Space Nazi Grand Fuhrer boarding the Schpiffkraft Hakenkreuz: (URL) Saluting the adoring crowd: (3 URLs) Here he is, snug in the Hakenkreuz's pilot's seat: (2 URLs) After a bad landing (not really, I just (...) (21 years ago, 8-Aug-05, to lugnet.space, FTX) !! 


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