 | | Re: Type numbering of parts with different types
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(...) Well, first off, using 'Type X' should be the notation of last resort. The prefered way to note variations of parts is to include a descriptive notation. Sometimes, a descriptive notation is not practical (for whatever reasons). In this case, (...) (21 years ago, 26-Jul-05, to lugnet.cad.dat.parts)
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 | | Re: First BUGS meet?
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(...) Sorry to reply to my own post. I just found (URL) this message> which answers some of my questions. Now for some more: Approximately how many people make up BrisLUG now (active members)? How about BLTC? Thanks again, Tim (21 years ago, 26-Jul-05, to lugnet.loc.au)
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 | | Type numbering of parts with different types
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When reviewing some parts with different types, I noticed some had the type number in arabic numbers (like 'Type 1', 'Type 2') in the part titles, while others used roman numbers (like 'Type I, 'Type II'). For consistancy, what kind of numbering (...) (21 years ago, 26-Jul-05, to lugnet.cad.dat.parts)
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 | | A smurfy place to live
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Here is something I built this afternoon while my little man was sick, as I couldn't go to work, or go out, or make much noise in general (other then the sweet rattle of brick on brick which is like the sound of leaves rustling in the cool spring (...) (21 years ago, 26-Jul-05, to lugnet.loc.au, FTX) !
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 | | Re: First BUGS meet?
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--SNIP (...) Thanks Peter, I don't remember any of my friends being there... maybe though. It was definitely either Mark or Kerry's house but I can't remember which. I tried digging through old Lugnet posts but couldn't find anything. That was one (...) (21 years ago, 26-Jul-05, to lugnet.loc.au)
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 | | Re: First BUGS meet?
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(...) WOW Tim now you really are going back in time I think it was 1999 because it was just before I split from my wife in 2000. I thought it was at either Kerry or Mark's. Founders I don't like that word I think "Original" might be better. From (...) (21 years ago, 26-Jul-05, to lugnet.loc.au)
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 | | Re: "Traikon" Heavy Assault Mecha
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(...) Thanks, Mladen. The way I used those dishes was inspired to a degree by some of your designs to be honest. (...) Yeah, they're about 50% too big, and I realized that during the final stages of building, but I wanted them to be strong enough to (...) (21 years ago, 26-Jul-05, to lugnet.build.mecha, lugnet.space, FTX)
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 | | Re: "Traikon" Heavy Assault Mecha
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(...) Thanks, Marcus. I'm sorry about the confusion on my part. Anyway, your ankle design is one of the most innovative construction methods I've seen in this forum. I can see it catching on like wildfire, Thanks again. Later, Todd (21 years ago, 26-Jul-05, to lugnet.build.mecha, lugnet.space)
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 | | lego firmware in hex to high level language
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I have the firmware.txt file in hex codes. I want to do manipulations in that firmware and then load it to RCX. But for manipulating the hex code, I want it in assembly or in some high level language. Is there any way to convert the hex code into (...) (21 years ago, 26-Jul-05, to lugnet.robotics)
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 | | Re: Rather boring question: How do I program my mindstorm robot with Visual Basic?
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(...) Try these for starters: Interactive control of Lego Mindstorm Robotics Invention System 2.0 (RCX2.0) with Visual Basic (URL) spirit.ocx in Visual C++ (URL) Time Interface for Lego Mindstroms in VC++ (URL) Lego Mindstorms Programming in Visual (...) (21 years ago, 26-Jul-05, to lugnet.robotics)
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