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  Re: Y-Wing Advanced
 
Nice to see your mojo at work again. Thats a nice rendition of a SW ship. Its great to see lime green used successfully in a moc. Cheers, F (21 years ago, 22-Jun-05, to lugnet.starwars, FTX)
 
  Re: Pneumatics
 
(...) ...as do I, especially the automated kind: (URL) If you can think of a static robot application that I might build an automated robot for, please suggest it. The one above moves bricks from the chute to the bucket. I had thought about making a (...) (21 years ago, 22-Jun-05, to lugnet.robotics, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Actually, Homeworld does exactly that. I've yet to finish texturing the first batch of 28 or 30 ships, afterwards I'll LOD em. This is my first mod, so I was unsure what the poly count guidelines should be, since I want to keep the amount of (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
That woulda been cool to see. Unfortunately, the models in simcity are actually just image files, iirc. Thus there are no polys. -Stefan- (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
--SNIP-- (...) The shading and drawing could be done only once per angle (three total in the picture you gave before). Since the shading depends only on the relative angle of the stud and light-source all you'd need do is pass the nearest light (...) (21 years ago, 22-Jun-05, to lugnet.cad)


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