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  *505351 (-20)
  Re: R2D2 Sounds - A Warning my RCX has laryngitis.
 
(...) Here is the sound driver section: (URL) Bellis, if you read this you can add this schematics to your RCX circuit collection to get everything together) It seems impossible that you have fried anything if you still get on/off sound: there is (...) (21 years ago, 22-Jun-05, to lugnet.robotics)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) Hi Stefan, My guess is that the studs are a special primitive which is just attached as a bitmap. A cylinder is very quick to render and so a simple routine to map an angle to a cone bitmap which is then added in the right place wouldn't be (...) (21 years ago, 22-Jun-05, to lugnet.cad)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) I'm guessing it is because each in game object is a single instanced mesh that has been severely optimised rather than a collection of individual part and subpart meshes that are all being drawn regardless of whether they are visible or not (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: Coolest Brickshelf account
 
(...) (URL) I can't remember where I originally downloaded it from :( (21 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.trains)
 
  Re: Coolest Brickshelf account
 
"Jaco van der Molen" <jmolen@zonnet.nl> wrote in news:IIG4Gr.yEz@lugnet.com: (...) :) You may want to re-check periodically. I'm constantly updating renders whenever I find a better way to make them, or .mpd's whenever new missing pieces become (...) (21 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space)
 
  Re: Coolest Brickshelf account
 
"Didier Enjary" <d.enjary@wanadoo.fr> wrote in news:IIH65w.1t15@lugnet.com: (...) I'm working on that. ;) (...) The classic space gallery is one of the oldest though. I'm not entirely happy with the renderings anymore, so I'll be replacing them as (...) (21 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, lugnet.trains)
 
  Re: It's coming (new hint daily)
 
(...) ok, wierd WAG... how about a 1/16th scale topographically accurrate map of Orange County! (21 years ago, 22-Jun-05, to lugnet.trains.org.scltc, FTX)
 
  Re: Good Grief! Snoopy and Belle Wedding Scultpure
 
(...) I will add very nice use of 2x4 white bricks :-D Didier (21 years ago, 22-Jun-05, to lugnet.build.sculpture, FTX)
 
  Re: R2D2 Sounds - A Warning my RCX has laryngitis.
 
(...) Picture was missing. Though, as I understand the sound-generation, I doubt that actually you are able to produce an RCX hardware-laryngitis through a program that is based on the standard RCX firmware, because you just don't touch the hardware (...) (21 years ago, 22-Jun-05, to lugnet.robotics)
 
  Re: Coolest Brickshelf account
 
(...) Very good job koyan ! and thanks to John for highlighting the gallery. Well, too much space stuff and not enough train stuff :-) ...check the classic space gallery seems to be complete , that's just amazing. Renderings looks very good (...) (21 years ago, 22-Jun-05, to lugnet.build, lugnet.cad, lugnet.cad.dat.models.sets, lugnet.modelteam, lugnet.space, lugnet.trains, FTX)
 
  Re: Mustafar Mission
 
(...) Thank-you AC Pin! I love it when you cross-post to the .castle section. Your creations are always so great that they're a welcome addition to this forum. Peace, --==Richard==-- (21 years ago, 22-Jun-05, to lugnet.starwars, lugnet.castle, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
For the most part you're right, and that's something I had not realized. However, there are a few instances that I've seen in Lego Island, Island 2, where an ingame model actually has studs. Lately of course, there is the new SW game: (URL) So I (...) (21 years ago, 22-Jun-05, to lugnet.cad, FTX)
 
  Re: It's coming (new hint daily)
 
Hint #12: The yellow plates on top are the only externally visible yellow. The rest are all hidden! -Ted (21 years ago, 22-Jun-05, to lugnet.trains.org.scltc, FTX)
 
  Re: It's coming (new hint daily)
 
(...) I could see that! Answer: No. Extended answer: It's not an animal (no worms, bugs, space monsters, minifigs, caterpillars, ducks, dogs, cats, horses, insect, or even Halle Berry). -Ted (21 years ago, 22-Jun-05, to lugnet.trains.org.scltc, FTX)
 
  ------( Terms of use for lugnet.com )------
 
TERMS OF USE FOR LUGNET.COM OVERVIEW AND DEFINITIONS lugnet.com ("LUGNET") is a privately owned Internet site designed and run primarily for the benefit of those who enjoy building with, discussing, collecting, buying & selling, trading, and (...) (21 years ago, 22-Jun-05, to lugnet.publish.brickjournal)
 
  ------( Welcome to lugnet.publish.brickjournal )------
 
Welcome to lugnet.publish.brickjournal, a LUGNET discussion group. CHARTER/PURPOSE: lugnet.publish.brickjournal (group): Information and discussions related specifically to BrickJournal magazine: announcements, article ideas, feedback about the (...) (21 years ago, 22-Jun-05, to lugnet.publish.brickjournal)
 
  Re: New MOC: MOAB
 
(...) Hello Kyle, can I have at least one of 'em? This concept is so cool! I'll have to try one on my own. Really great. (...) It's nice to see the inspiration... (...) It's astounding, you could manage this! (...) You showed once more that size (...) (21 years ago, 22-Jun-05, to lugnet.build.mecha, FTX)
 
  Re: Wanted 4x4 Trans Black Radar Dish w pattern
 
(...) Please note the piece IS found in set 7256 Jedi Star Fighter and Vulture Droid NOT in set 7526 My Starry Notes (Lego Clickets). If I had the My Starry notes set I would gladly trade it though :) Matt (21 years ago, 22-Jun-05, to lugnet.market.buy-sell-trade)
 
  Re: Mecha Pose Contest Winners
 
(...) Congrats to Leonard, Nathan, Lee (?) and Adam. You did great work! I'm really glad that I haven't been a jury member! I wouldn't have come to a dicission that fast! Thanks to Mark and Eric for setting up this contest. It was fun to look at the (...) (21 years ago, 22-Jun-05, to lugnet.build.mecha, FTX)
 
  Re: Seemingly insane poly counts in official games - how?
 
(...) To which game are you referring? All the ones I've seen use surface textures, not actual polygons to simulate studs. Allister (21 years ago, 22-Jun-05, to lugnet.cad)

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