 | | Re: New MOC: Multi-Terrain Analyzer ACR-10
|
|
(...) Bram, Way cool, I'm dying to see how exactly you did the articulations though. And it could use some action shots, with bug eyed Aliens. Thanks, George (21 years ago, 4-Apr-05, to lugnet.space, FTX)
|
| |
 | | Re: Crate Contraption Writeups
|
|
Thanks to Philo, I've put up much smaller versions of the Crate Contraption videos for download. You'll have to have the latest DIVX codec (from www.divx.com) installed. The videos average 1/4 to 1/5 the size of the originals. (URL) on the Divx (...) (21 years ago, 4-Apr-05, to lugnet.org.us.smart, lugnet.robotics)
|
| |
 | | Re: Blade Runner Police Spinner: version 2
|
|
(...) Boy, is it! The director's cut of Blade Runner is one of my favorite films (and Ridley Scott's last great work, IMO). I'm always delighted to see a good rendition of the police spinner, even when I can't track down (URL) the picture of it (...) (21 years ago, 4-Apr-05, to lugnet.space, FTX)
|
| |
 | | Re: New MOC: Multi-Terrain Analyzer ACR-10
|
|
(...) Thanks! Filling in the gaps left by those larger arches can be tricky...it would if the intermediate size existed. I always wish I had more of the big ones too (I ran out on this project). (...) No, they're just for show. (...) The moonbase (...) (21 years ago, 4-Apr-05, to lugnet.space)
|
| |
 | | Re: Type 5 lines, BFC relevance, and OpenGL
|
|
(...) I'm using a display list. The triangles are drawn inside the display list using "classic" OpenGL calls (glBegin(GL_TRIANGLE....glEnd()). The lines are being drawn inside the display list using vertex arrays. Using vertex arrays to draw the (...) (21 years ago, 4-Apr-05, to lugnet.cad.dev)
|