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  Hoverbike MOC
 
Here's my MLCad attempt at a hover bike; enjoy! Pre-moderation sneak peeks (beware of text wrapping): (URL) (folder): (URL) (22 years ago, 24-Jan-03, to lugnet.announce, lugnet.space)
 
  Japanese limited LEGO's for sell!!
 
Hello all!! I want to sell Japanese limited LEGO's. these are sets I have in my Inventory! about 70sets of 2002 coca cola soccer collection sets for sell!! from $1.00 about 20 set of 2001 coca cola studio sets for sell!! from $1.50 #1237 Honda Asimo (...) (22 years ago, 24-Jan-03, to lugnet.market.buy-sell-trade)
 
  Re: Lighthouse
 
(...) Great design of all the components, light tower, bridge, rocks, & cabin. The watchman's cabin is perfect--cozy & with seafarer's stuff like the map & wheel-fantastic small living space. great use of BURP's too. If Lego had used more Burp's per (...) (22 years ago, 24-Jan-03, to lugnet.town)
 
  Re: New to the Void
 
(...) Welcome, Austin! I'm a newbie myself (joined in Dec, 2002). (...) Aww, that stinks. (...) Very neat. Yellow is such a cool color for space MOCs. (...) Share away! From what I've seen, .space shares more ideas than any other newsgroup. (...) (...) (22 years ago, 24-Jan-03, to lugnet.space)
 
  Utility for Conditional Lines
 
Here's another utility I found called Edger: (URL) puts the Type 5 lines in your part for you -Orion (22 years ago, 24-Jan-03, to lugnet.cad)
 
  Re: Crazy Dave's Toy Store: A Moonbase Module
 
The Cart!!!! The Cart!!! (URL) very nice moonbase moc, tony i'm really glad that moonbasing (like freebasing) isn't just a fad. a good standard has some kind of longevity and i think the MB std has a shot at that. :-) -paul (...) (22 years ago, 24-Jan-03, to lugnet.space)
 
  Ldraw to RIB converter
 
I was doing a search for LDraw parts and I found this: (URL) of you with Renderman compliant software might want to take a look at this -Orion (22 years ago, 24-Jan-03, to lugnet.cad)
 
  Re: Hyperdrive Booster Ring Instructions
 
(...) Hey thanks for the compliments! Yeah, my head is feeling a little bigger. :) (...) Wow, thanks for the invite! I'll keep it in mind! (...) (22 years ago, 24-Jan-03, to lugnet.starwars)
 
  Re: Hyperdrive Booster Ring Instructions
 
(...) Thanks for the feedback! I'm glad you like it! (...) Those instructions are awesome! (...) (22 years ago, 24-Jan-03, to lugnet.starwars)
 
  Re: Pre - Classic Space rears it's ugly head again
 
(...) as always, your stuff is amazing. i happen to like this one because of its compact size (ezier to digest). your canopy usage rocks (again), i really love how roomy those canopies make the spacecraft interior. none of that cramped space that (...) (22 years ago, 24-Jan-03, to lugnet.space)
 
  Scout instructions online?
 
Can anyone point me to some instructions on how to use the Scout? Thanks, e (URL) (22 years ago, 24-Jan-03, to lugnet.robotics.scout)
 
  Re: Some great Space info and dicussion
 
<snip> (...) the problem with this line of thinking is that it assumes future travel will be based acceleration and deceleration in normal space. simply traveling at light speed has a whole bunch of problems associated with it, which is why most (...) (22 years ago, 24-Jan-03, to lugnet.space)
 
  Train control
 
(BTW, nice photos folks!) I'm interested to hear feedback on the train control system. I know there were glitches. I'd like to know which ones were most serious. I couldn't help but work on yet another motorized switch design. This one is 5.3 x 7 x (...) (22 years ago, 24-Jan-03, to lugnet.org.us.indylug)
 
  Re: Et In Arcadia Lego: DiAxis
 
(...) ooh! i was afraid it would be just those. can't wait to read more! coming from someone who really isn't all that good at lego creations (im feeling a realist tonight - somehow my 'wild' abandon of creativity when i was young vanished (...) (22 years ago, 24-Jan-03, to lugnet.space)
 
  shreveport brikwars game
 
if any one who lives in shreveport wants to play brikwars email me at ejhow4@earthlink.net (22 years ago, 24-Jan-03, to lugnet.gaming)
 
  Re: Some support for game project...
 
(...) well, during IOM that was the whole point. it was a place where everyone's characters could meet. Some made up new characters, others sent old characters. Quite a few invented new characters that were already based in the old world (like (...) (22 years ago, 24-Jan-03, to lugnet.castle)
 
  Wierd shading in LDView
 
I was updating part 3847 to use the 1-4con0 primitve and I notice some wierd shading at the tip. I then open the 1-4con0 primitive directly and there were no shading problems I could see. Download 3847 at the Parts Tracker to see what I mean. (URL) (...) (22 years ago, 24-Jan-03, to lugnet.cad.dev)
 
  Re: Tangent between two circles in 3D space?
 
(...) What you really need is to find a way to find just one side of the "rubber band". Say, pulley A to pulley B, "Side one". Then you could use the same function to determine pulley B to C, side one or two, and so on... Right? Paul (22 years ago, 24-Jan-03, to lugnet.cad.dev)
 
  Re: Building a three-foot bridge
 
(...) Well, Brian, I can say one of my 60 inch long ZNAP bridge twisted and collapse at a train show, with the GFLTC (no pics). Two trains fell 30+ inches to the ground out side in the dirt! The best bet for a ZNAP bridge is to support the track on (...) (22 years ago, 24-Jan-03, to lugnet.trains, lugnet.znap)
 
  Re: Et In Arcadia Lego: DiAxis
 
(...) thx. the LOM canopies have always frustrated me for their uselessness. i feel like i'm not smart enough when a piece challenges me like that. so i got determined to make something out of them ever since i saw that ship that used 3 of them on (...) (22 years ago, 24-Jan-03, to lugnet.space)

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