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  Scout instructions online?
 
Can anyone point me to some instructions on how to use the Scout? Thanks, e (URL) (22 years ago, 24-Jan-03, to lugnet.robotics.scout)
 
  Re: Some great Space info and dicussion
 
<snip> (...) the problem with this line of thinking is that it assumes future travel will be based acceleration and deceleration in normal space. simply traveling at light speed has a whole bunch of problems associated with it, which is why most (...) (22 years ago, 24-Jan-03, to lugnet.space)
 
  Train control
 
(BTW, nice photos folks!) I'm interested to hear feedback on the train control system. I know there were glitches. I'd like to know which ones were most serious. I couldn't help but work on yet another motorized switch design. This one is 5.3 x 7 x (...) (22 years ago, 24-Jan-03, to lugnet.org.us.indylug)
 
  Re: Et In Arcadia Lego: DiAxis
 
(...) ooh! i was afraid it would be just those. can't wait to read more! coming from someone who really isn't all that good at lego creations (im feeling a realist tonight - somehow my 'wild' abandon of creativity when i was young vanished (...) (22 years ago, 24-Jan-03, to lugnet.space)
 
  shreveport brikwars game
 
if any one who lives in shreveport wants to play brikwars email me at ejhow4@earthlink.net (22 years ago, 24-Jan-03, to lugnet.gaming)
 
  Re: Some support for game project...
 
(...) well, during IOM that was the whole point. it was a place where everyone's characters could meet. Some made up new characters, others sent old characters. Quite a few invented new characters that were already based in the old world (like (...) (22 years ago, 24-Jan-03, to lugnet.castle)
 
  Wierd shading in LDView
 
I was updating part 3847 to use the 1-4con0 primitve and I notice some wierd shading at the tip. I then open the 1-4con0 primitive directly and there were no shading problems I could see. Download 3847 at the Parts Tracker to see what I mean. (URL) (...) (22 years ago, 24-Jan-03, to lugnet.cad.dev)
 
  Re: Tangent between two circles in 3D space?
 
(...) What you really need is to find a way to find just one side of the "rubber band". Say, pulley A to pulley B, "Side one". Then you could use the same function to determine pulley B to C, side one or two, and so on... Right? Paul (22 years ago, 24-Jan-03, to lugnet.cad.dev)
 
  Re: Building a three-foot bridge
 
(...) Well, Brian, I can say one of my 60 inch long ZNAP bridge twisted and collapse at a train show, with the GFLTC (no pics). Two trains fell 30+ inches to the ground out side in the dirt! The best bet for a ZNAP bridge is to support the track on (...) (22 years ago, 24-Jan-03, to lugnet.trains, lugnet.znap)
 
  Re: Et In Arcadia Lego: DiAxis
 
(...) thx. the LOM canopies have always frustrated me for their uselessness. i feel like i'm not smart enough when a piece challenges me like that. so i got determined to make something out of them ever since i saw that ship that used 3 of them on (...) (22 years ago, 24-Jan-03, to lugnet.space)

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