Subject:
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Re: Pirate Game Questions
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Newsgroups:
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lugnet.pirates
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Date:
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Wed, 13 Jun 2001 08:27:42 GMT
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Viewed:
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1133 times
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> > 7. Tactical Question - It seems to us after playing, that its vastly
> > more effective to always aim at the deck and never bother with
> > grapeshot. It takes forever to do enough hull or rigging damage to make
> > them worthwhile. Grapeshot is just to risky and doesn't do enough
> > damage to justify the risk. I could see where in a campaign game if you
> > were just trying to escape another foe that rigging shots could be worth
> > it. Do you think we just aren't following the rules properly?
Hmmm, I put the grapeshot question to Mr. Jackson in the following
exhange:
SB: Why is there a -6 to hit with Grapeshot - it fires out of the cannon in
a cone, so it's pretty hard to miss at close-ranges. Wouldn't a harsher
range-modifier be better?
SJ: We've tried several things. I'm still not happy.
I decided on a -1 penalty to hit with grapeshot for every 6" you are
from your target. It seemed to work pretty well...
Steve
> >
> > Thanks in advance!
> > Roy
>
> I'm not sure I agree with the results that you get from the rules as it
> stands, so I tend to feel it is a matter of balance. Historically, shooting
> up the rigging (a favorite French tactic) didn't work that well in actually
> winning a fight. If the other ship had carronades (short range cannons that
> throw heavy shot), or I was trying to sail away, I'd think about it.
> Grapeshot was something you only really used prepatory to boarding (or
> preventing such). Hull shots: it wasn't that easy to sink a wooden ship
> quickly. But I'm not sure that aiming at the hull and the deck was
> something that was that precise. You could aim low, hoping for a below
> waterline hit, but you caused the most casualties with solid shot by hitting
> the hull (flying splinters). I'm in favor of combining the two charts for
> solid shot.
>
> Hopefully Frank Filz will give you a response - I'd trust his opinion over
> mine in regards to the intent of the rules.
>
> Bruce
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Message is in Reply To:
| | Re: Pirate Game Questions
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| (...) Hmmmm, well, I handled cannon fire during ship movement, then resolved minifig combat. Part of this is answered below. (...) Yes. (...) No. The purpose is to allow you to change course based on the events as they stood at the end of the (...) (23 years ago, 12-Jun-01, to lugnet.pirates)
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