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Subject: 
Re: Pirate Game Questions
Newsgroups: 
lugnet.pirates
Date: 
Wed, 13 Jun 2001 08:27:42 GMT
Viewed: 
1133 times
  
7. Tactical Question - It seems to us after playing, that its vastly
more effective to always aim at the deck and never bother with
grapeshot.  It takes forever to do enough hull or rigging damage to make
them worthwhile.  Grapeshot is just to risky and doesn't do enough
damage to justify the risk.  I could see where in a campaign game if you
were just trying to escape another foe that rigging shots could be worth
it.  Do you think we just aren't following the rules properly?

    Hmmm, I put the grapeshot question to Mr. Jackson in the following
exhange:

SB: Why is there a -6 to hit with Grapeshot - it fires out of the cannon in
a cone, so it's pretty hard to miss at close-ranges. Wouldn't a harsher
range-modifier be better?

SJ: We've tried several things. I'm still not happy.

    I decided on a -1 penalty to hit with grapeshot for every 6" you are
from your target. It seemed to work pretty well...

        Steve






Thanks in advance!
Roy

I'm not sure I agree with the results that you get from the rules as it
stands, so I tend to feel it is a matter of balance.  Historically, • shooting
up the rigging (a favorite French tactic) didn't work that well in • actually
winning a fight.  If the other ship had carronades (short range cannons • that
throw heavy shot), or I was trying to sail away, I'd think about it.
Grapeshot was something you only really used prepatory to boarding (or
preventing such).  Hull shots: it wasn't that easy to sink a wooden ship
quickly.  But I'm not sure that aiming at the hull and the deck was
something that was that precise.  You could aim low, hoping for a below
waterline hit, but you caused the most casualties with solid shot by • hitting
the hull (flying splinters).  I'm in favor of combining the two charts for
solid shot.

Hopefully Frank Filz will give you a response - I'd trust his opinion over
mine in regards to the intent of the rules.

Bruce



Message is in Reply To:
  Re: Pirate Game Questions
 
(...) Hmmmm, well, I handled cannon fire during ship movement, then resolved minifig combat. Part of this is answered below. (...) Yes. (...) No. The purpose is to allow you to change course based on the events as they stood at the end of the (...) (23 years ago, 12-Jun-01, to lugnet.pirates)

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