To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.org.us.nelugOpen lugnet.org.us.nelug in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Organizations / United States / NELUG / 2952
Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars!
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 28 Aug 2003 16:00:03 GMT
Viewed: 
2608 times
  
In lugnet.org.us.nelug, Jonathan Dallas wrote:
In lugnet.org.us.nelug, Joe Comeau wrote:

Are we going to have teams?

Could we set it up similar to the super heroes game where we all worked
together.  If some one else is willing to work with me to come up with a good
opposing team, I would be willing to control them during the game in addition
to my one Mech.  I'm very good at being netural when playing both sides.

I think there should definitely be teams ... much of the fun comes from pitting
your strategic prowess against that of the others.  Besides, you of all people
should recall that even people who are supposed to be working together may
occasionally ... deviate ... and attack teammates!!  And that is, truly, a
beautiful thing.


Also, might this game lend itself to hit points (HP) since we will have
very few units?

Since I'm using all of my CP on one unit, I would prefer to use hit points so
that I can last longer than my usual 3 turns.

I'm definitely up for this ... especially since most people will only have a
handful of troops, at most (and in some cases, only one!)  Note that the
information on Hitpoints can be found in section 1.3 of the Brikwars rules.
Some things to keep in mind if we all decide to go this route:

(1) AV no longer has any application when you use hit points.  Basically, if the
attacker fulfills the UR requirement, the hit *will* deduct damage from the
target.  In this way, even a firebreathing dragon could be killed eventually
base on repeated punches.

(2) Mechs and vehicles, when destroyed, explode in a fireball with damage equal
to their AV (or their AV equivalent if hit points are also applied to vehicles,
which is a possibility).  In many cases, this will still be enough to vaporize
characters, even if they have hit points.  My suggestion: stay out of
unbelievably huge fireballs.

-s


Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars!
Newsgroups: 
lugnet.org.us.nelug
Date: 
Thu, 28 Aug 2003 23:10:52 GMT
Viewed: 
2740 times
  
"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HKC743.15oD@lugnet.com...

I think there should definitely be teams ... much of the fun comes from • pitting
your strategic prowess against that of the others.  Besides, you of all • people
should recall that even people who are supposed to be working together may
occasionally ... deviate ... and attack teammates!!  And that is, truly, a
beautiful thing.

Shaun, sometimes I have absolutely no idea of what you're talking about.

Also, might this game lend itself to hit points (HP) since we will have
very few units?

Since I'm using all of my CP on one unit, I would prefer to use hit • points so
that I can last longer than my usual 3 turns.

I'm definitely up for this ... especially since most people will only have • a
handful of troops, at most (and in some cases, only one!)  Note that the
information on Hitpoints can be found in section 1.3 of the Brikwars • rules.
Some things to keep in mind if we all decide to go this route:

(1) AV no longer has any application when you use hit points.  Basically, • if the
attacker fulfills the UR requirement, the hit *will* deduct damage from • the
target.  In this way, even a firebreathing dragon could be killed • eventually
base on repeated punches.

Absolutely!  That's what makes it so cool in my opinion (yes, I actually
spelled it out, how quaint of me).

(2) Mechs and vehicles, when destroyed, explode in a fireball with damage • equal
to their AV (or their AV equivalent if hit points are also applied to • vehicles,
which is a possibility).  In many cases, this will still be enough to • vaporize
characters, even if they have hit points.  My suggestion: stay out of
unbelievably huge fireballs.

And this is just icing on the cake!

Of course, you are also implying something here...in order to create our
power-suits (or mechs, potentially), we should be creating them as vehicles
and *not* as alternate species...correct?

- Joe


Subject: 
Re: BubbleBrick Crisis - TL6 Brikwars!
Newsgroups: 
lugnet.org.us.nelug
Date: 
Fri, 29 Aug 2003 14:12:13 GMT
Viewed: 
2614 times
  
In lugnet.org.us.nelug, Joe Comeau wrote:

"Shaun Sullivan" <shaun_sullivan@irco.com> wrote in message
news:HKC743.15oD@lugnet.com...

I think there should definitely be teams ... much of the fun comes from
pitting your strategic prowess against that of the others.  Besides, you
of all people should recall that even people who are supposed to be
working together may occasionally ... deviate ... and attack teammates!!
And that is, truly, a beautiful thing.

Shaun, sometimes I have absolutely no idea of what you're talking about.

That reminds me, Can Joe and I be on seperate teams?  I still have this stabbing
pain in my back from the last game.  ;-)

Seriously though aren't dragon notrious for switching sides in a battle if it
means that get some shiney treasure?

<snip>

(2) Mechs and vehicles, when destroyed, explode in a fireball with damage
equal to their AV (or their AV equivalent if hit points are also applied
to vehicles, which is a possibility).  In many cases, this will still be
enough to vaporize characters, even if they have hit points.  My
suggestion: stay out of unbelievably huge fireballs.

Thanks Shaun for bringing up the Fireball aspect.  You know how I feel about
fireballs.  Hey do you think it would be possible to have an escape pod for my
pilot?

Jonathan


©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR