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 Organizations / United States / NELUG / 2666
    Re: When the world was young... —Jonathan Dallas
   (...) I could work on a ruff layout if I had a list of things we wanted to include on the layout. I have a bunch of green, brown, and extra NELUG gray bricks that I can use for this event. Plus I can use some of the gorge sections. <snip> (...) So (...) (21 years ago, 3-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —David Eaton
   (...) Well, ok, a magic plate armor and sword aren't good examples, but let's just say a mega-powerful character doesn't need to worry much about where on the board he is. Consider Neil's necromancer. Ouch. (...) They actually already have AV for (...) (21 years ago, 3-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —Jonathan Dallas
   (...) Is there some way of allowing the switching of items between troops without one warrior becoming to powerful. Maybe we limit the range of SP weapons or make long range SP powers only an ability of the minifig. Are there rules on what a Mage (...) (21 years ago, 3-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —Shaun Sullivan
     (...) The basic recipe was: Take 250 CP and cram it into one minifig, predominately in SP. Equip the necromancer with two spells (to save on the cost of SP): fireball raise/animate/control dead The basic strategy was: Hole up in some corner (...) (21 years ago, 3-Apr-03, to lugnet.org.us.nelug)
   
        Re: When the world was young... —David Eaton
   (...) Well, the concept behind the Necromancer was basically that the *Necromancer* himself didn't matter. His sole purpose was to enhance his own troops. Let's say you had an army of 20 figs, each 50 points. 19 of them are non-pacifistic slaves, (...) (21 years ago, 3-Apr-03, to lugnet.org.us.nelug)
 

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