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  Re: NLDA [aka Medieval] Brikwars*
 
(...) OK how about this... Lets say that Team A has captured our ravishingly beautiful princes and have brought them to their stonghold. Their goal is to hold her, Team B must rescue her. Now in reality Team B would be able to see the fortress and (...) (23 years ago, 22-Jun-01, to lugnet.org.us.nelug)
 
  Re: NLDA [aka Medieval] Brikwars*
 
"Eric Kingsley" <kingsley@nelug.org> wrote in message news:GFCqq1.KFs@lugnet.com... (...) to (...) the (...) pages (...) them? (...) have (...) rescue (...) attack (...) forest". (...) see, or (...) the (...) would (...) of (...) get (...) in (...) (...) (23 years ago, 23-Jun-01, to lugnet.org.us.nelug)
 
  Re: NLDA [aka Medieval] Brikwars*
 
In lugnet.org.us.nelug, Joe Comeau writes: <snip> (...) I think this is close to what I was thinking. Obviously team A knows something about team B but not everything and while they know some of their weapons team B obviously isn't going to leave (...) (23 years ago, 23-Jun-01, to lugnet.org.us.nelug)
 
  Re: NLDA [aka Medieval] Brikwars*
 
(...) I was thinking about this balancing act, particularly with respect to the weighting of available CP to account for one team having a fortified postion. Then I realized that I think Brikwars might be self-balancing in this regards. Buildings (...) (23 years ago, 24-Jun-01, to lugnet.org.us.nelug)
 
  Re: NLDA [aka Medieval] Brikwars*
 
(...) I think this sounds fair. We havn't given point values for buildings before so it hadn't crossed my mind. If you want to go this route I don't have a problem with it. (...) Prepair to die, scumbag! (...) Thoughts... I think Team A stinks. (...) (23 years ago, 25-Jun-01, to lugnet.org.us.nelug)

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