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Subject: 
Pictures of Gaming at Foundation Con - BrickQuest, ESPG, & More
Newsgroups: 
lugnet.org.us.michlug, lugnet.org.glug, lugnet.loc.us.mi, lugnet.events, lugnet.gaming
Followup-To: 
lugnet.org.us.michlug, lugnet.gaming
Date: 
Mon, 15 Nov 2004 20:12:09 GMT
Highlighted: 
(details)
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11764 times
  


MichLUG (in participation with GameLUG) ran a track of games at the Foundation Gaming Convention in Okemos, MI the weekend of September 25&26. Peter Guenther ran BrickQuest and BrickMech, while Larry Pieniazek ran ESPG and Brick Battles.

Event Report and More Pictures

Enjoy!

Jason Spears
MichLUG/MichLTC
http://www.michlug.org


Subject: 
Re: Lego Gamimg at Foundation GameCon in Okemos, MI
Newsgroups: 
lugnet.org.us.michlug, lugnet.org.glug, lugnet.gaming
Date: 
Tue, 21 Sep 2004 15:47:30 GMT
Viewed: 
6441 times
  
Thanks Jason! Nice work on the schedule table too!

Xpost to lugnet.gaming as an FYI.

In lugnet.org.us.michlug, Jason Spears wrote:
   MichLUG in participation with GameLUG will be running a track of games this weekend at the Foundation Gamimg Convention in Okemos, MI. Peter Guenther will be running BrickQuest and BrickMech. Larry Pieniazek (with help from Nik) will be running BrickBattles and ESPG. Admission to the convention is free, although playing in any of the Lego events will be $3 per player.

Here is the schedule:

Dates/Time:
   9am-11am
   12am-2pm
   2pm-4pm
   4pm-6pm
   7pm-9pm
 
Saturday, Sep 25th
   Brick Battles
   BrickQuest
   BrickQuest
   BrickQuest
   ESPG
 
Sunday, Sep 26th
   ---------
   BrickMech
   BrickMech
   ---------
   ---------

The Convention will be at the:
Okemos Holiday Inn Express
2187 University Park Dr
Okemos, MI. 48864-3975

Jason Spears
MichLUG/GameLUG

++Lar (excited to be running BrickBattles although I may be leaning on Nik for most of the combat resolution, he has more practice)


Subject: 
Lego Gamimg at Foundation GameCon in Okemos, MI
Newsgroups: 
lugnet.org.us.michlug, lugnet.org.glug, lugnet.loc.us.mi, lugnet.events
Followup-To: 
lugnet.org.us.michlug, lugnet.org.glug
Date: 
Tue, 21 Sep 2004 15:02:43 GMT
Viewed: 
7588 times
  
MichLUG in participation with GameLUG will be running a track of games this weekend at the Foundation Gamimg Convention in Okemos, MI. Peter Guenther will be running BrickQuest and BrickMech. Larry Pieniazek (with help from Nik) will be running BrickBattles and ESPG. Admission to the convention is free, although playing in any of the Lego events will be $3 per player.

Here is the schedule:

Dates/Time:
   9am-11am
   12am-2pm
   2pm-4pm
   4pm-6pm
   7pm-9pm
 
Saturday, Sep 25th
   Brick Battles
   BrickQuest
   BrickQuest
   BrickQuest
   ESPG
 
Sunday, Sep 26th
   ---------
   BrickMech
   BrickMech
   ---------
   ---------

The Convention will be at the:
Okemos Holiday Inn Express
2187 University Park Dr
Okemos, MI. 48864-3975

Jason Spears
MichLUG/GameLUG


Subject: 
BrickQuest and BrickMech at GenCon2004
Newsgroups: 
lugnet.gaming, lugnet.org.glug, lugnet.build.mecha, lugnet.castle
Followup-To: 
lugnet.gaming
Date: 
Mon, 23 Aug 2004 02:19:47 GMT
Highlighted: 
(details)
Viewed: 
10803 times
  
I just got back from GenCon 2004 and GLUG had a great showing there.  We pretty
much had at least one game scheduled for every hour of the Con and delivered
several hundred player-hours of brick-based gaming goodness.

My photos focus on BrickQuest and BrickMech, but include some of James Seibert's
sessions of BrikWars and James Brown's sessions of Brick Battles.  The photos
are up, after moderation, at:

http://www.brickshelf.com/cgi-bin/gallery.cgi?f=95821(day 1)
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=95822 (day 3)

A few highlights:
As soon as I saw the Prehistoric Creatures set, I knew I wanted to build a
dragon out of it.  I put it off and put it off, and ended up taking two copies
of the set to Indianapolis with me and building it in the hotel room the night
before the game.  The entire dragon is from pieces in that set (two copies)
except some of the black plates and hinges in the wings, which I made at home in
advance.  The dragon ended up being about twice the size I had originally wanted
(I only got the second copy of the set because I knew I'd need more
ball-and-socket hinges than one set had.)  I ended up telling people it was a
flightless cave dragon with just vestigial wings.


(WARNING: These photos are BIG.  I ran them through my PhotoShop reduce to 800,
medium quality JPG batch, but either it didn't do what it's supposed to or I'm
an idiot and zipped the wrong files.  Both are strong possibilities.)
http://www.brickshelf.com/gallery/pguenthe/0408gencon/day1/p1010022.jpg
http://www.brickshelf.com/gallery/pguenthe/0408gencon/day1/p1010023.jpg

My BrickQuest sessions were two hours, so the dungeon was fairly modest:
http://www.brickshelf.com/gallery/pguenthe/0408gencon/day1/p1010024.jpg


BrickMech is my game of modular mech combat; I think I've got most of the kinks
worked out now and people really had a lot of fun with it at the Con:

http://www.brickshelf.com/gallery/pguenthe/0408gencon/day1/p1010025.jpg

I'll have rules and more of a website up for BrickMech within the next couple
weeks.

Frank Filz, Chris Weeks, Larry Pieniazek and James Seibert also ran a number of
Evil Stevie's Pirate games (multiple battle games and two campaign games), but
I'll let them say more about that.

Peter


Subject: 
Re: BrickFest Highlights from a "first timer."
Newsgroups: 
lugnet.events.brickfest, lugnet.gaming, lugnet.org.glug
Followup-To: 
lugnet.gaming
Date: 
Thu, 19 Aug 2004 03:06:35 GMT
Viewed: 
5758 times
  
In lugnet.events.brickfest, C. L. GunningCook wrote:

LOL, Larry, so much for me protecting the innocent, or in your case, the not so
innocent.  Yes you are right, that was the state, and the place, and the ungodly
time was 11 pm. You will be happy to know, that even with my car unlocked and
the windows wide open, the mocs and luggage remained untouched.  It was fun
running into you again, and I mean that almost literally.  How's the trip going?

So far so good... Met up with Frank Filz, Chris Weeks, Peter Guenther and James
Seibel here in Indy and it looks like we have a good buzz building already for
GameLUG activities... lots of people popping by and going "oooh... LEGO!" and
suchlike...

xfut to lugnet.gaming


Subject: 
BrickMech Spec
Newsgroups: 
lugnet.build.mecha, lugnet.space, lugnet.gaming, lugnet.org.glug
Followup-To: 
lugnet.build.mecha
Date: 
Thu, 1 Jul 2004 21:42:18 GMT
Highlighted: 
(details)
Viewed: 
5731 times
  
Man, that's fun to say.  Say it out loud: BrickMech Spec!!!

I've got my prelimary thoughts on a spec for building modular Mechs for my
BrickMech game up at http://www.brickmech.com/brickmech/spec.htm  Look it over
and tell me what you think!  If it seems humorously technical, well then, four
years ago I had to create Interface Control Document training for GM engineers,
so it must have left me scarred.

Goals of the spec:
1. Enable others to build interchangeable parts (obviously)
2. Be specific enough that people aren't going to try to abuse it (although if
that happens, bam!  a faulty circuit breaker shuts down your Mech.)
3. Be flexible enough to allow lots of creativity.
4. Be limited enough that any example of a component can mate to any example of
a component it's supposed to mate with, no matter who built it.

Right now, the rules I'm working on allow players to pick up shoulders and/or
arms that survive a Mech's destruction.  The torso interface is not a game issue
but is an issue for providing lots of possibilities.

PLMKWYT!

Peter


Subject: 
Modular Mini-Mechs
Newsgroups: 
lugnet.build.mecha, lugnet.gaming, lugnet.space, lugnet.org.glug, lugnet.org.us.michlug
Followup-To: 
lugnet.build.mecha
Date: 
Wed, 30 Jun 2004 02:34:11 GMT
Highlighted: 
!! (details)
Viewed: 
6821 times
  
A while back I posted some Mechs I had made for my BrickMech Game:


This weekend, after running the game at Origins, I became inspired to build
modular mechs.  My goal is to create a system where players at Cons can quickly
build sturdy, interesting-looking mechs.  To that end I decided that a Mech was
made up of a leg assembly, a torso, two shoulders, and two arms.  (Having
separatable shoulders makes for many more possibilities with a pool of parts,
not to mention more weaponry.)

I've done a little bit of playing around and here's what I've got so far:

General picture:
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010004.jpg

Six components of one mech:
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010005.jpg

A second mech and its components:
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010006.jpg
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010007.jpg

A third mech and its components:
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010008.jpg
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010009.jpg

Some recombined mechs:
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010010.jpg
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010011.jpg
http://www.brickshelf.com/gallery/pguenthe/mechs/modular1/p1010012.jpg


When recombining Mechs I didn't swap legs or torsos because their colors match.
Eventually I want to have 2-3 legs and torsos in each color to give even more
variety.

Also I'm new to the Magic Wand tool in PhotoShop so I apologize for some little
flaws in clipping out the backgrounds--and that the lighting wasn't right to
easily clip out the backgrounds in two photos.

There are lots and lots of arms, legs, shoulders, and torsos to build, so I'm
going to be busy for a while.

As for the game, I'm revising it based on Origins experiences and will probably
post rules in late July.

Peter


Subject: 
Re: Introduction..
Newsgroups: 
lugnet.org.us.gardenslug, lugnet.loc.us.nj, lugnet.org.glug
Followup-To: 
lugnet.loc.us.nj
Date: 
Wed, 19 May 2004 13:24:39 GMT
Viewed: 
6339 times
  
In lugnet.loc.us.nj, Chris Mayer wrote:
Greetings!

Welcome!

I happened upon Lugnet while scouring the web for Lego sites.. I've recently
gotten back into Legos after a much-too-long hiatus.

Good deal.  I'm kind of back in hiatus mode right now, but I'll never lose my
interest in The Brick (particularly as it relates to games).

I was wondering if there's anyone out there who plays BrikWars, or
is interested in playing BrikWars

I spent a couple years suggesting a GardenSLUG BW game and there's basically no
one interested.  While putting out feelers at BrickFest, there were people from
WAMALUG and NELUG who were interested in getting together for a weekend-long
LEGO gaming event in our area.  So you _can_ put something like this together,
but you'll need to cast a wide net.

I'm getting my house ready for sale, my bricks are all in storage, and I'm
moving to Minnesota this summer, so I'm not really available, but good luck.

Oh, and if you're quite interested, GLUG (The Game-LEGO User Group) will have a
pretty strong showing at both national game cons this summer: GenCon in
Indianapolis and Origins in Columbus.  There will be Evil Stevie's Pirate Game,
BrikWars, Brick Battles, BrickQuest, perhaps Mechaton and more.

Chris

included l.o.g and set FUT l.l.u.n


Subject: 
Last Minute OurCon Invite/Update
Newsgroups: 
lugnet.org.glug, lugnet.org.us.nelug, lugnet.loc.us.ma.spr, lugnet.events
Date: 
Fri, 16 Apr 2004 22:56:18 GMT
Viewed: 
7926 times
  
Just a reminder, Teddy Welsh and I will be setting up a Moonbase and Spaceship
display at OurCon at UMass, Amherst, MA, USA starting tomorrow (Saturday April
17th) at 9:AM through Sunday evening.  We are also seriously considering running
a game with the QuikWars variant of BrikWars using our display as the setting.
If anyone who can reach Western Massachusetts happens to find themselves with
nothing to do this weekend, come on by and check out the scene.  More info on
the Con and how to get there is at http://www.ourcon.org/

Cheers,
-Hendo


Subject: 
Convention Season is Upon Us
Newsgroups: 
lugnet.gaming, lugnet.gaming.brikwars, lugnet.org.glug, lugnet.org.us.indylug, lugnet.org.us.bloc
Followup-To: 
lugnet.org.glug
Date: 
Fri, 19 Mar 2004 07:13:50 GMT
Viewed: 
13283 times
  
*****Recruiting all fellow Lego gamers, gamemasters, and lurkers******

Castle vs. Space, Space vs. Adventurers, Adventurers vs. Pirates, and Everyone
vs Timmy. .

The gaming convention season is cranking up. Last year we had a great time at
Gencon and this year plans are already underway for Origins and Gencon plus any
local conventions we can attend.

Don't forget Brickfest in August. Frank Filz runs a fantastic game of ESPG and
don't forget you will be surrounded by the best the Lego hobby has to offer.

I am also sending this message out to the LUGs in Ohio and Indiana, who may be
able to offer fellow gamers assistance and advice on their respective
conventions and locales. Besides, I hope they can bring more parts and MOC's
than we did last year. (Truck space was limited)

Special message to those who lurk in the shadows, I know who you are. You have
played in some of my games before so take the time to register and get your
keister in here and participate.

There is also a LEGO_Warfare group under Yahoo Groups
http://groups.yahoo.com/group/LEGO_Warfare/

Try to keep convention dates and info in the GLUG newsgroup, so we have a
central repository of information.


So, stand up and be counted among the living, join today.



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